I’m Gonna’ Hit This Dude With Another Dude

By Jamwes, in Star Wars: Edge of the Empire RPG

My search fu is weak today, as I’m sure this topic has already been covered on here. I just can’t find anything that seems to be a satisfactory answer for the mechanics I’m looking for.

With Force Move, how can I throw a dude into another dude? Who gets damaged? How much? What happens on a miss? Can I throw him into more than one dude? If so, how?

PS: I’m aware of the bag of cats I’m opening with a Force Power question, but my group wasn’t satisfied with the ruling we were going with and we wanted to see what you guys had to say about it.

Honestly you're going to just have to make it up. The rules certainly allow for it, or should, but it requires you to come up with the actual specifics. Things to consider would be whether or not you make it an opposed check, do you allow the throwee the chance to make a coordination check and avoid some of the damage, do you allow the target the ability to have a say and being struck? A lot of things to consider.

Edited by 2P51

My thoughts are it's an opposed check.

The 'dude' being thrown is allowed to use a Coordination check the same as in falling to mitigate the damage.

The attack against the 'dude' being thrown at would be allowed to use things like Dodge, Side Step, DPs, their Ranged Defense dice against the attacker's roll.

Damage could either be a silhouette thing, which would be 10, or you could add in rolled successes to the damage as well I suppose.

Who knows, we may have an official answer by this time tomorrow.

When you leaving? Or do you live close? Or is that a state secret?.............

In theory it's a standard Force Move attack. The guy getting thrown has to be in short range. The target of the sentient missile has to be within the range band you purchased (default short range). Then you roll Discipline to see if you hit. The target can use defensive talents/powers as normal (i.e now would be a good time to use that Dodge talent).

Hitting a second opponent sounds to me like some sort of advantage or possibly a good use of triumph. I wouldn't let a person missile hit multiple targets unless the target was a minion group. In that case the regular minion rules adequately cover things. No additional rules needed.

The damage is spelled out in the power. 10+successes (for a sil 1 person) to both the hitter and hittee.

Remember that this trick requires two light side pips to pull off. Three if you want to toss your target beyond short range.

My take:

It's creative use of the Autofire quality of Move. Increase the difficulty by 1, both the dude getting thrown and the dude getting hit take damage for 2 Advantage. If no Advantage, one takes damage and the other doesn't. Or if they're minions in the same group with a decent amount of success, they might both die anyway :)

Sounds like a standard use of the Move power to me. Just remember that the damage is 10 times the silhouette (so 10 damage for a person) and the object being thrown takes the same damage as the target (page 284).

As for hitting multiple targets, I leave you with this nugget of info: "…in general, a single object should only affect a single target (unless it's particularly large)", (also page 284). Hitting multiple targets is usually accomplished by hurling multiple objects (again, page 284).

All the answers you seek can be found in the description of the control upgrade on page 284.

-EF

When you leaving? Or do you live close? Or is that a state secret?.............

Driving through the night. I live Arkansas.

Roger. Good luck and drink lotsa java.

In my group we where playing the Beyond the Rim adventure, and as we are battling it out around our ship against some imperials one of the murder cats (can't remember the name...) stalks us from behind in the woods. The party force-user gets so desperate and angry that he lifts and throws the cat into a group of storm troopers which was then slaughtered by the feline madness.

So, as a GM you could start with adding the damage from the throw as stated, but as they probably would survive that you should be ready for combat to break out if they don't fail a fear check or something. (One of the guys just game flying 10 meters into another guy, I would be freaked out by that!)