So I've been playing as echo for a few games now and 2 games I won the third lost to another player using echo with veteran instincts. My list was BH w/ recon spec, assault missiles plus echo w/adv cloak,outmaneuver and intel agent and last dark curse with shield upgrade. My opponent flew echo w/veteran instincts, adv cloak, plus colonel Jendon w/st321 and last I think 2 academy ties. He had some other upgrades too but I can't remember what they were but that's the gist of his squad. Anyways I was already starting with a 2 hit point and 2 attack dice disadvantage as well as the veteran instincts on his phantom. Needless to say his phantom shooting before me and then recloaking pretty much destroyed me. Now the store I play at loves phantoms so I figure I should prolly show them what a good turret can do haha. My thoughts on a list that will do good against phantoms as well as perform well in general since we're doing a 6 week league.
Lando
VI
Nien nunb
Etahn abaht
Blue squadron
Keep the ships in a sort of V formation as long as possible all within range one too. Lando will be in the front and the bwing and abat will be behind. The falcon will priority the phantom while abaht and the bwing focus on whoever comes in front. The phantom will be forced to stay at range 3 and risk decloaking and have lando shoot him with only 3 dice to defend with. Meanwhile if he targets lando then lando will get 2 dice to defend with. Abahts ability to change a hit to crit will help offensively to bolster his and the bwings attacks on whatever other targets on the board as well as Landos ability to grant actions. Anyways what are some thoughts on this build. Thanks ![]()
