Jewel of Yavin/Beyond the Rim: How many sessions?

By drbraininajar, in Star Wars: Edge of the Empire RPG

Hey guys! I'm the in-store GM for Edge of the Empire at my FLGS. I've already run a successful six-seek "story arc" based on adventure seeds from published modules. For this arc, I want to try and use either Beyond the Rim or Jewel of Yavin as my materials.

I have 6-8 sessions lasting 2-3 hours each I can work with. To those who have run these two adventures, could I run either of them to a satisfying conclusion in this time frame? Any tips for doing so if I do use them? Any other advice regarding this? I'd love to hear from you!

I ran BtR awhile back now. It took three sessions that were 8-12 hours long each. The group avoided a lot of the combat, and did a ton of Role Playing. With BtR there are some encounters on the planet that you could purposely leave out to save on time. The last Act was heavily modified because my Group made a deal with the Baddies from Episode one, so they didn't come attack again. So that part was finished up pretty quick, but I made up some stuff to fill the time. I think you should be ok though.

I've only run BtR, and skipped a bit of the 1st third, the entire last chapter, and it still ran around 3 of your 2-3 session equivalents. Depends how focussed your group is.

Took us three 5-6 hour sessions to get through Jewel of Yavin.

Took us for both 5 sessions of ~8hrs blocks

Lancer999, you play for 8 hours per session?

About ~20h to get through Jewel of Yavin, though they did go off-piste quite a bit.

I'd recommend rearranging JoY a bit- the PCs have to win a Grand Prix (probably by rigging it) then immediately rig an auction. The pacing works better if you have a few days' delay between the Grand Prix and auction, and you get the opportunity to write your own content to flesh out the auction-rigging with the knowledge of your players rigged the race. The actual content JoY gives you for the second step is rather sparse.

I'm running Beyond The Rim and my players just got to Raxus after spending:

2 short sessions at The Wheel : 3 hrs each

3 short sessions on Cholgaana : 3 hrs each

2 long sessions on Cholganna : 6 hrs each

Total so far = ~27 hrs

If you follow the book, Raxus can probably be wrapped in 3-4 hours (depending on how efficiently your Crew handles space combat). My team is likely to find a few side projects to look into, so it might take longer.

It was far more time-consuming than I'd been led to believe. The book made it sound like 3 easy sessions - one Chapter each. But I got the impression repeatedly that the module was written to be played by borderline murder-hobos, so maybe that's where they get their timing estimates from. My crew likes to roleplay and bicker and waste time enjoying the world they live in.

Edited by borticus

7 sessions of 4 or 5 hours to get to Raxus Prime in BtR

I anticipate another 4 sessions to complete it

@Progressions...Yeah, my friends and I when we get together, we start btw Noon & 1p, and go to about 9 or 10p...We have dinner in there somewhere and we enjoy each others company, but yeah...8hr gms usually.

Running BTR

Chapter 1

Session 1 Arrival at Whee - Depart Wheel to Cholganna - 6hs

Chapter 2

Session 2 Arrive at Cholganna - Find Wrekage and explore -6hs

Party has not completed Chapter 2 and i expect them to do this next Session.

SO on estimated time i would say 30 hrs to complete BTR

It took me about 9 3 hour sessions to run though Beyond the Rim.

2 sessions on chapter 1.

5 sessions on chapter 2.

2 sessions on chapter 3.

The Jewel of Yavin took me about 10 3 hour sessions to run, but I did something funky. I made a spread sheet giving the party 72 hours to play along with leading up to the heist, in which they also needed to figuring in time to sleep, eat, and plot.

Other than that, I let my PCs come up with any plans and they wanted. No hand holding. They plotted the everything out themselves.

It took 7 sessions to move through chapter 1.

2 Sessions on the Gala (the first half of chapter 2)

1 Action packed 3 hour Session for both the heists and entirety of Chapter 3. The execution was beautiful.

I too am an all day gamer! And Strongarm85, get your own avatar! :P Stupid FFG and not letting us have our own...

Too busy making books and minis and other crap instead of putting time and money into his forum!!!! :angry: ;)

I like to start around 1200 or 1300 and run till 2100 or whenever. We have gone until midnight, 2, 3 before. But now that people are driving about an hour (or two) to get to me, I will try to end around 2100. We have snacks and diner, and I have lots of drinks, so we make it a big affair every other week. Now that we have all our stuff in from Germany, I am getting my gaming area put back together. My Geekarium!!

I just can't imagine gaming for two hours! What gets done!? One encounter? There have been a few times where I have gamed for 4 hours and it seemed nothing really got done. But hey, if it works for you, then that is awesome. Not everyone has free weekends or a whole day to devote to gaming, so what you can make work is great. (I am not knocking anyone or anything here, it is just an alien concept to me.) :) A little gaming is better than no gaming! :D