Load out advice

By draco193, in X-Wing

I've been running this list with some consistent success but I'm not convinced it's my best possible choices. I'd like to keep the same pilots but I'm open to changing their load outs

Etahn + PTL + Advanced sensors +R2

Wedge + Predator + R7-t1

2x Tala squad

Typically I fly all together in a loose formation trying to keep etahn in position to support everyone's attacks. I don't feel like though I ever really take advantage of the advanced sensors largely due to his lower ps.

Drop the Advanced Sensors and R2 and give Sensor Jammer a try. It's a solid upgrade that can either save you from damage or force them to spend their focus, meaning they won't have it for defense.

Predator and the TL from that r7 don't stack. I'd take outmanoeuvre or PTL instead.

Edited by Joostuh

Drop the Advanced Sensors and R2 and give Sensor Jammer a try. It's a solid upgrade that can either save you from damage or force them to spend their focus, meaning they won't have it for defense.

I don't get Sensor Jammers, granted I've only played against it a couple time but all it does is force me to do what I would've done anyway. Where is it usfeful?

Edited by Radarman5

Because if they are forced to not take an action via blocking, asteroid or stress, then it negates a hit, plus they are then going to have to focus instead of doing other things like target lock, evade or barrel roll. In some cases its pointless but it can dictate what your opponents actions will be and if you have Wes then it can be a guaranteed evade basically

I can see that being good, but it just seems highly situational and at 4 points I'd rather have something that gets used more consistantly. Maybe I just need to see it used more to get its value. As is I'd rather use AdvSen or FCS given the chance.

Sensor Jammer gets used basically every time someone fires at you. How much more consistent use do you want?

Sensor Jammer is amazing.

If your attacker has no tokens, you saved yourself a hit.

If your attacker has a TL and no focus, you saved yourself a hit.

If your attacker DOES have a focus, you have forced them to spend it.

And all that happens with EVERY ATTACK against you. It's a terribly underrated card, but it dramatically extends the life of the ship it is on.

Sensor Jammer gets used basically every time someone fires at you. How much more consistent use do you want?

But the conditions need to be right for it to pay off, where as AdvSen and barrel roll or a K-turn with a focus can keep you outside of arc, and not be shot at in the first place.

Yep, but id also say that in corran horns case fcs plus r7 would be better, as a mini tarn while still potentially enabling his ability is very good for the same points as a sensor jammer, not as consistent but allows you to play offense and defense with target locks

Sensor Jammer is amazing.

If your attacker has no tokens, you saved yourself a hit.

If your attacker has a TL and no focus, you saved yourself a hit.

If your attacker DOES have a focus, you have forced them to spend it.

And all that happens with EVERY ATTACK against you. It's a terribly underrated card, but it dramatically extends the life of the ship it is on.

"If your attacker has no tokens, you saved yourself a hit."

This seems best against lower PS ships that used their focus for defense. That might only be one or two ships in a swarm though.

"If your attacker has a TL and no focus, you saved yourself a hit."

Your attacker might not be a very good player if they're TLing a SJ ship instead of focusing, so you'll probably win anyway.

"If your attacker DOES have a focus, you have forced them to spend it."

This weakens the defenses of those higher PS ships, making them vulnerable to low PS attackers. I like this best, but normally he'd be spending it in the attack anyway.

As for the OP's squad, I like the Eatan/AdvSen/PTL/R2 combo, but Wedge's EPT and droid seem redundant, if anything I'd change that.

"If your attacker has no tokens, you saved yourself a hit."

This seems best against lower PS ships that used their focus for defense. That might only be one or two ships in a swarm though.

Or a ship that k-turned, collided with something, moved over an asteroid, is stressed and ioned, etc. There are many ways to deny actions.

"If your attacker has a TL and no focus, you saved yourself a hit."

Your attacker might not be a very good player if they're TLing a SJ ship instead of focusing, so you'll probably win anyway.

TL is always good. You can't re-roll a blank with a focus. Not to mention going for a TL + Focus stack.

"If your attacker DOES have a focus, you have forced them to spend it."

This weakens the defenses of those higher PS ships, making them vulnerable to low PS attackers. I like this best, but normally he'd be spending it in the attack anyway.

Here's a good example. Say you're attacking with a 3 attack ship at range one. You roll 3 hits and a focus. If you know you're going to get fired on in return, you'd probably save that focus for defense. But, the person you fired at has Sensor Jammer. You're now at two hits and two focuses. You now have to decide whether to turn both of those to hits and be more vulnerable to return fire or to go for 4 hits. And you have to make that choice BEFORE your opponent rolls defense.

Not to mention the one hit two blanks, or even 2 hits one blank, which can make the decision fairly tough if you can threaten offense back at him.

plus this is the first ship with 3 agility that can take it, which is what makes it better than the before, because there's always that chance of rolling 2 evades or 3 and then he has to weigh that into deciding to spend it.

but back on topic, the list looks fairly good, if anything I'd drop the talas to bandits and swap wedge for luke and put r2d2 on him to help with late game, but that's personal preference tbh

"If your attacker has no tokens, you saved yourself a hit."

This seems best against lower PS ships that used their focus for defense. That might only be one or two ships in a swarm though.

Or a ship that k-turned, collided with something, moved over an asteroid, is stressed and ioned, etc. There are many ways to deny actions.

"If your attacker has a TL and no focus, you saved yourself a hit."

Your attacker might not be a very good player if they're TLing a SJ ship instead of focusing, so you'll probably win anyway.

TL is always good. You can't re-roll a blank with a focus. Not to mention going for a TL + Focus stack.

"If your attacker DOES have a focus, you have forced them to spend it."

This weakens the defenses of those higher PS ships, making them vulnerable to low PS attackers. I like this best, but normally he'd be spending it in the attack anyway.

Here's a good example. Say you're attacking with a 3 attack ship at range one. You roll 3 hits and a focus. If you know you're going to get fired on in return, you'd probably save that focus for defense. But, the person you fired at has Sensor Jammer. You're now at two hits and two focuses. You now have to decide whether to turn both of those to hits and be more vulnerable to return fire or to go for 4 hits. And you have to make that choice BEFORE your opponent rolls defense.

It is also a nice stick-in-the-eye to the currently popular super-falcon builds that evade every turn and use Predator (or those that use PtL to evade/boost)

Edited by GiraffeandZebra

Thanks for the example. I really only play imperial and I don't much like the lambda (sorry Sable) so my only option for SJ is the phantom. Which ships/pilots do you think are the best use of SJ?

I agree that sensor jammer is an amazing upgrade. I mainly run it on Whisper and run him with an OGP and Fel or some academies.

Jammer is good in the following situations:

Enemy K-turns

Enemy gets blocked and bumps (this is why you brought along the OGP or Academies)

Enemy flies through an asteroid and looses action

Enemy has TL instead of focus

Enemy rolls some hits and some blanks but no focuses (forces them to use a focus, thereby increasing your damage)

Multiple attacks without marksmanship (Han, Gunner, Luke, Corran, Clusters) (common in current meta)

Enemy takes any action besides focus

All of the above situations arise quite a bit during the course of a game. Jammer is also passive and has no cost aside from taking up your sensor spot and 4 points. It also acts as a deterrent, which works really well for Whisper.

Edited by bmf

Probably the phantom, as any defensive boost is a good one, and with 2/4 dice behind it it can really help dodging. Only thing is your talking a 4 pt upgrade on an expensive ship already, but I find it almost useless on a shuttle. So on empires phantom.

Quick question, which really should be in the rules Q's, but I try to avoid that section of the forums. How does Sensor Jammer interact with Proton Torpedoes? I assume Sensor Jammer acts first, changing a [hit] to a [focus], because the defender modifies dice first. Then Proton Torpedoes allows the attacker to change a [focus] to a [crit], correct?

Probably the phantom, as any defensive boost is a good one, and with 2/4 dice behind it it can really help dodging. Only thing is your talking a 4 pt upgrade on an expensive ship already, but I find it almost useless on a shuttle. So on empires phantom.

The only time I used it was on the shuttle and it didn't really help much. Do you think that's because of it's 1 Agility? Is it just as weak for b-wings then? So it's best on E-wings and Phantoms then? I might try it on a phantom, but like you said, its a pricy addition to an expensive ship.

Thanks for the responses everyone.

Let me ask then since the Ewing does not have a lot of green maneuvers would you suggest etahn keep the PTL if I took the sensor jammer?

How about this?

Etahn w/ PtL, R2 & sensor jam

Wedge w/ predator & R2D2 or shield up.

2 bandits

Quick question, which really should be in the rules Q's, but I try to avoid that section of the forums. How does Sensor Jammer interact with Proton Torpedoes? I assume Sensor Jammer acts first, changing a [hit] to a [focus], because the defender modifies dice first. Then Proton Torpedoes allows the attacker to change a [focus] to a [crit], correct?

Your assumption is correct