Edited by SylpheedSorry what was that? I couldn't hear you over the sound of how awesome I am in all this armor...
Playing the good guys!
Pew pew.

The real challenge is framing the adventure in such a way that it is an adventure, which really comes down to your group's interests and your GM's talents. If you're interested in more detailed plot advice, I'd be happy to share it.
It can be done, back in D6 I ran a short campaign where the players were the crew of an Imperial frigate.
More recently I accidentally have started running a Separatist campaign where the players are Dooku home boyz.
Just think man - if you got a separate forum for pro imperial stuff you could post stuff like that all the time for a sympathetic audience!
Sorry, still too much awesome over here to hear you clearly. You really need to stop mumbling.

Like I say, a pro imperial board could be all that, all the time.
[Awesome YouTube Video]
Fan works like that make me truly sad that we'll probably never see a traditionally animated Star Wars TV show of that quality. It's unfortunate that the decision-makers in U.S. media still assume that (Western) cartoons have to either be "Just for Kids" or Family Guy.
On topic: I hope to see official RPG stats for the VT-49 Decimator. It looks like it would be an outstanding vessel for an Imperial themed campaign.
http://www.501st.com/charity.php
If these are the bad guys, I don't want to be right.
Yep. Even in games where all the players are playing PCs who are are rebels in a game billed as a heroic fight against the evil empire that doesn't discuss the possibility of playing imperials in a setting where imperials are space nazis the 501st are the good guys! And don't you forget it! Their fan club does a lot of work for charridy!
Edited by SylpheedYep. Even in games where all the players are playing PCs who are are rebels in a game billed as a heroic fight against the evil empire that doesn't discuss the possibility of playing imperials in a setting where imperials are space nazis the 501st are the good guys! And don't you forget it! Their fan club does a lot of work for charridy!

Back on topic, I think a key component to runn8ng an imperial campaign is defining themes, tones, and resources. Do you want to go for a grimdark style campaign where the players are essentially deciding between being jerks and being monsters? Or maybe something more grey where the players are to make the universe a better place (even if that means stompingnon rights and liberties today so they are protected tomorrow.) How often should the players lose to the rebellion? Occasionally, often, or maybe they don't lose on the tactical level, but on the strategic?
That's the fun part about going a dark side campaign, you get to really generate something different that inverts the usual perspective.
Edited by Ghostofman<Maybe they don't realise that the only time they seem to show any enthusiasm is when they are talking about the Empire? Maybe they don't know>
Edited by SylpheedYeah almost all of the Imperial campaigns I've been part of have been post-Endor or pre-ANH and the main one that wasn't the Death Star was destroyed before it reached firing range of Alderaan.
Most of my Imperial characters have some kind of grudge against the CIS holdouts and see the rebels as a new group of CIS wannabes, or a grudge against the Rebels themselves so while they aren't happy about a lot of the things the Empire does they see it as the lesser evil, Sames with my CIS character. The Republic in some way or another has wronged them or those they care about in a way that they see the CIS as the lesser evil though with the CIS its easier since the Republic actually launched the first major attack of the conflict, and did so to rescue a Republic agent captured in the act of committing a capital offense in CIS territory along with a Republic senator, and another Republic agent who were captured trying to rescue the first one.
http://www.501st.com/charity.php
If these are the bad guys, I don't want to be right.
As partial as I am to dressing up in the white armor, these guys are pretty cool too.
For Rebel Scum, anyway.
My boss is a fanatical Judge Dredd cosplayer.
He's also one of the most anti-facist, left-wing socialist guys I've ever known.
Your cosplay doesn't affect your personal beliefs and politics.
Erik seems to have a problem with this, erm, role-playing thing. But hey, he doesn't play the games....
Edited by MaeloraLast line. First six words. All you needed to type.
Tie -Fighter Video
You just made my day better. ![]()
That was awesome video. Why can't they make more Star Wars animations like that ![]()
My boss is a fanatical Judge Dredd cosplayer.
He's also one of the most anti-facist, left-wing socialist guys I've ever known.
Your cosplay doesn't affect your personal beliefs and politics.
Erik seems to have a problem with this, erm, role-playing thing. But hey, he doesn't play the games....
I always wondered how Erik's mindset dealt with people who enjoy playing both Rebels/Republic members/Jedi and Imperials/CIS Members/Sith.Does he just assume they all have Dissociative identity disorder/multiple personality disorder.
For that matter does it assume that people who play characters with Dissociative identity disorder/multiple personality disorder (I've done it a couple of times) want to have multiple personalities?
My boss is a fanatical Judge Dredd cosplayer.
He's also one of the most anti-facist, left-wing socialist guys I've ever known.
Your cosplay doesn't affect your personal beliefs and politics.
Erik seems to have a problem with this, erm, role-playing thing. But hey, he doesn't play the games....
I always wondered how Erik's mindset dealt with people who enjoy playing both Rebels/Republic members/Jedi and Imperials/CIS Members/Sith.Does he just assume they all have Dissociative identity disorder/multiple personality disorder.
For that matter does it assume that people who play characters with Dissociative identity disorder/multiple personality disorder (I've done it a couple of times) want to have multiple personalities?
Just came to my mind after reading this.
How do you think his mindset dealt with people who play opposite sex than they really are.
Females playing male characters and vice verse.
He must have blown fuse.
My GM in our Anima group does not let you play the other gender, but our characters are allowed to cross-dress and go all out otherwise.
I'm a female human. As GM, I role-play males and/or non-humans all the time! I'm even good at accents and stuff!
^ Get out! "We don't serve your kind here!" ![]()
^ Get out! "We don't serve your kind here!"
You must mean our resident Forum-Troll ![]()
Just think man - if you got a separate forum for pro imperial stuff you could post stuff like that all the time for a sympathetic audience!
He and many others have a sympathetic audience. Three guesses for who doesn't and the first two don't count.
While I am sure we will see an Imperial supplement, I doubt we will see an Imperial Core book.
40k is niche. Star Wars is not. 40k is a game. Star Wars is a brand label.
What's your point?
The 'niche' game is now on six corebooks, one of which is a second edition, the two before that being produced due to the success of the others.
Star Wars probably sells even more than that, which should tell us that if they follow the same routine (which they have thus far with the 'Three Corebooks') they're likely to get to an Imperial corebook, especially when the demand is there. I highly, highly, doubt that FFG is going to just do F&D and then call it a day, releasing nothing but supplements, not when they have such a cash cow on their hands. It just makes sense.
Oh, and 40k is a hell of a lot less niche than most sci-fi IP.
Edited by ArbitratorStar Wars probably sells even more than that, which should tell us that if they follow the same routine (which they have thus far with the 'Three Corebooks') they're likely to get to an Imperial corebook, especially when the demand is there. I highly, highly, doubt that FFG is going to just do F&D and then call it a day, releasing nothing but supplements, not when they have such a cash cow on their hands. It just makes sense.
.
Because FFG is not the sole decision maker when it comes to this Star Wars game. Everything must be run by Disney/Lucas. And while Disney/Lucas doesn't care if you take the game and play an Imperial game, they want to promote the Empire as bad guys so they will not release an Imperial game. I can see an Imperial supplement for the AoR line, just as I can see a Rebel supplement, but not an entire Core Rule book.
Yeah, between the 3 core books its all pretty covered. A book or supp with info on how to play a dark side campaign, be it sith, imperials, separatists, or mumbonese coalition (totally the bad guys in Ep VII) can be covered in a single book that wouldn't need the core rules. If anything there's more money to be made this way because then you need both the supp and a core book.
While i agree to that we will not see a CRB for Imperials we will see oen dealing in greater detail with the Empire and how it would be possible to play them.
Yes, Disney will have to agree to do this.
And i think they will.
Why?
Have you seen the people one of the Stwar Wars Weekends at a Disney World? The sheer number of 501st's and others running around in full Stormtrooper attire or as another member of the Empire?
They know that the Empire has a lot of fans, maybe even more than the Rebels.
That's a lot of potential customers we are talking about, and cash is the Mouse' biggest interest.
Edited by segara82