I have been playing around with a squad the last few games I've played, and I could use some ideas for tightening it up.
--Tarn Mison (23)
-R7 Astromech (2)
(25)
--Luke Skywalker(28)
-Rd-d2(4)
(32)
--Ibitsam(28)
-Heavy Laser Cannon(7)
-Push The Limit(3)
(38)
-Total - 95 points
The basic plan is to have three tough-to-kill ships with 3 attack, with the tankiest of the ships, Ibitsam, being the highest priority target due to her HLC and double-actions making her the hardest hitting of the three ships. This is designed to play out in such a way that by the time ibitsam has gone down, the opponent's squad has been reduced by a ship or two.
Both Luke with R2D2 and Tarn with R7 are fantastic defensively when they aren't being focused-down - they are the best late-game ships for their points.
So essentially, the list is designed to get luke and/or tarn into the late game where their defensive chops can really shine through. It works quite well, and ibby's automatic re-rolls with stress are a huge bonus defensively and offensively.
What should I do with the final five points? I've tried swarm tactics chaining from luke, ive tried flechette torpedoes, and a few other things as well. I think maybe a vet instincts on Luke as an anti-phantom measure might be worth it, any other ideas?