Hey all. I've been stressing my mind a bit lately, trying to reconcile my love of mixing all the expansions with that of the diluted Dunwich gates and Next Act cards. With Innsmouth on the way, I figure the Innsmouth gates will become a problem too. Well I had an idea.
I'm sure others have had this idea before (I've seen close ones), so I don't want to spin this as brand-new. But I do want Dunwich/Innsmouth/Next Act to be as close as possible to their one-expansion frequencies, without having to add any complex new rules.
- Frequency of Next Act cards with just the King in Yellow expansion: 1 card in 15.5
- Frequency of Dunwich-location gates with just the Dunwich expansion: 1 card in 4.08
- Frequency of Innsmouth-location gates with just the Innsmouth expansion: 1 card in 4.08*
The Story Continues is not counted, because it makes you draw another card immediately.
*Innsmouth has the same number of Mythos cards as Dunwich does (36), so I assume there will be the same number of Innsmouth location gates (25). Unless the actual number is MUCH different than 25, this shouldn't affect my variant.
So what if you made a deck by itself, made from:
- All 25 Mythos cards showing Dunwich gate locations
- All 25 Mythos cards showing Innsmouth gate locations
- All 6 Next Act cards
- The Story Continues card
Then, whenever you're supposed to draw a mythos card, roll a die: on a 1-2-3, draw from the "normal" deck. On a 4-5-6, draw from the new Dunwich/Innsmouth deck. Now the probabilities of the events are:
- Frequency of Next Act cards: 1 card in 18.7 (instead of 15.5)
- Frequency of Dunwich-location gates: 1 card in 4.48 (instead of 4.08)
- Frequency of Innsmouth-location gates: 1 card in 4.48 (instead of 4.08)
Not exact, but pretty **** close. Close enough that all the added threats will overwhelm the players, so that the (-1 investigator for each board expansion used) will actually balance the game instead of helping the players too much. And if you leave the decks separated from game to game you won't have to sort them out.
Some other unintended consequences of this variant:
- The chances of drawing The Story Continues jumps from 1 in 223 to 1 in 114 (nearly double). This puts it significantly closer to the 1 in 89, for those who lament the lack of Beloved of Bast ability.
- The issue with abuse of Arcane Insight with both Kate and Daisy will be largely reduced. You can look at the top 3 cards from whichever deck(s) you roll the dice, but they may not necessarily be the next 3 cards you get!

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For issues with the dilution of Other World-specific encounters, you can just make a separate deck with only Dunwich and Kingsport cards, and the Stars Are Right card. Draw from the "normal" deck if you have an OW encounter in the Arkham OWs; draw from the "new" deck if you have an OW encounter in any of the expansion OWs. If you somehow run out of cards from the "normal" deck, reshuffle it and continue drawing. This variant wasn't done in the interest of any statistics, but of theme.
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For issues with the Allies, make a deck of 11 "Ma's" allies, and put the other 23 into a "General Ally" deck. Each time an ally is supposed to be removed from the deck, take 1 from the Ma's deck and 2 from the General Ally deck (this still counts as 1 ally for Glaaki). Ma's allies can only be acquired from buying them from Ma's. Every other function that relates to allies refers to the General deck. This puts your chances of an ally being available during an encounter at about 2/3 which is the same as if only Dunwich was being used.
Thoughts everyone?
