Dice Matter

By Ribann, in X-Wing

Had 3 games tonight where dice absolute changed the state of a game. Had Tycho shoot at Etahn from Range 3 through a rock. 2v5 dice. Rolled 2 hits unmodified. Guy rolled 5 blanks. The game was pretty much downhill after that roll.

Dice matter. Skill matters. Dice tend to matter more, though.

Dice matter a lot when considering an individual shot. They matter a bit less when considering an entire game. And they hardly matter at all over 10 games.

I'll just put it here. Yes dice matter, and they matter a LOT...IF you fly into your enemy then loop back around and rinse and repeat. The beauty of this game though is mastering how to take advantage of your enemy's firing arcs and ranges, how to best handle risk management (do I take the focus to reduce damage or keep to deal damage in just a moment), and how best to think ahead in multiple worst and best case scenarios. I know this thread is troll bait, but I just wanted to voice this before it got out of hand. I won't say more, other then have a good day/night you two (Wonder and Ribann), would be nice to see you not beating each other over the heads on the forums.

I love you too, Hujoe. ;)

Yay, this again. This thread deserves the WonderWaaagh treatment.

Really the ball is in Wonder's court. I've been as nice and courteous to him ever since I joined these forums. 2,500+ posts and still not a kind word from Wonder. I wonder why.

Well, since we're all still waiting for you to stop trolling, I'd say the ball is actually in your court. Especially since I did try to engage you in that other thread, and all you did was get snotty again. Apparently there's no redeeming some people.

Really though, who do you think you're fooling?

Edited by WonderWAAAGH

Dice tend to matter more, though.

Oh, shut up.

Allen Emrich is one of my favorite game designers, though he isn't particularly famous for his board game designs (he's known for designing Masters of Orion and creating the first x4 genre game) anyone who has ever had the pleasure to sit at one of his lectures or better yet take on of his University courses would understand why gamers might hold him in high regard. I did take his game design course for ***** and giggles back in college when he taught at the University of Irvine.

In any case I recall one of his lectures about dice (or randomness) and what he basically said was that a game without randomness is not a game, its a puzzle, which once solved can be thrown away as it becomes completely useless to the person who solves it. The only exception to that rule where puzzled that are dynamic in nature, but that's a more complicated subject. (chess comes to mind). The basic idea however was that the simplest way to create dynamics in a game, is to add an element of randomness and I agree with that. Most games without randomness, unless they happen to be so complex and dynamic that they can't really be solved, become a rather boring affair after a while. Puerto Rico for example is such a game.

Dice are an important random factor in X-Wing, its the foundation of the game. You use strategy to build your fleet and tactics to move them around the board into good position. If you are successful both will put the odds of the dice in your favor but if we didn't get to roll them, if we didn't get a chance to curse or praise the dice gods, the game would not be nearly as much fun, and would be far more predictable.

I think you are wrong in saying that dice determine the outcome of games, its a silly notion, one lucky shot does not make a game "go down hill" unless you make a lot of mistakes afterwards. I have never sat and watched a game (live or on youtube) where I couldn't point out the mistakes that contributed (or caused) the player who lost to loose. Its always very plain as day that there was a strategic or tactical error made that put him into a position that ultimately caused him to lose and I'm certain if I saw your games that would be the case as well.

Now I do agree that sometimes you simply lose in the strategic phase when choosing what ships to fly. I have played in games where clearly I was outmatched, I picked ships that my opponents ships clearly countered and it put me at a disadvantage before the game even started (some might say I lost it before it even started). I have also played in games where my tactical moves where just bad or I failed to anticipate my opponent and found myself at a major disadvantage every round.

So far however I have never had a game where I had the list to beat my opponent and made the tactical moves to beat my opponent and still lost, that simply has never happened so far. Rolling badly in those situation however has happened and usually the result is just a longer game, but if I beat him strategically during picks and tactically on the board... the dice either make it a swift victory or a slow one.

Edited by BigKahuna

You got my full attention when you mentioned Masters of Orion. Such a delightful game.

Jesus F**k, are we REALLY doing this again ALREADY???

Played a game last night where Echo was being shot at by a Z-95 at range 3 through a rock and he rolled two hits. I rolled 1 evade, two focus, and the rest blanks. It happens. Which is why I do not believe the Phantoms are THAT game breaking, because the dice are a HUGE factor!

Edited by EvilEd209

Jesus F**k, are we REALLY doing this again ALREADY???

Well, to be fair... we did go five hours without anyone posting to it, but then *someone* went and posted and brought it back up to the top of the thread list again.

Oops. :wacko:

Played a game last night where Echo was being shot at by a Z-95 at range 3 through a rock and he rolled two hits. I rolled 1 evade, two focus, and the rest blanks. It happens. Which is why I do not believe the Phantoms are THAT game breaking, because the dice are a HUGE factor!

Clearly you have not purchased a set of uber Phantom dice... (tweaked in a way, usually by microwave to change the way they roll in your favor of course.)

I know a guy that knows a guy that can get them to you.

I prefer the intimidation method myself. If I have dice that roll bad one night, I go home, line them all up, place one of these 'bad dice' in front of the line, blow some smoke on it and smash it with a hammer right there in front of the rest of my dice.

That why they KNOW what happens to bad dice in my house!

When you are trying to figure which is more important, dice vs skill... well it's a roll of the dice which is gonna matter more.

Hence forth... Ribann shall be named Kim Kardashian and will be referred to as such from this point forward. Everytime we think he/she goes away, we are reminded of their existence by the release of a $ex tape or a pointless thread.

Well done Kimmy.

When you are trying to figure which is more important, dice vs skill... well it's a roll of the dice which is gonna matter more.

And it is skill that gets you to those points that allow you to roll. And it is higher skill that grants you more chances at rolls. I feel that these dice threads have to be astroturfing or social experimenting on some base level. There is no other reason that they would keep popping up otherwise. Mind you it is horribly done and there is no clear or unclear reason why they keep happening.

I'm with you about dice being important... Hey are a require part of the game. You can't win without scoring hits on the dice.

I'm absolutely against you starting another one of these threads to stir the pot.

I prefer the intimidation method myself. If I have dice that roll bad one night, I go home, line them all up, place one of these 'bad dice' in front of the line, blow some smoke on it and smash it with a hammer right there in front of the rest of my dice.

That why they KNOW what happens to bad dice in my house!

I burn one and make the rest watch then put that one on display so the rest will never forget

Edited by Krynn007

When you are trying to figure which is more important, dice vs skill... well it's a roll of the dice which is gonna matter more.

But what if you are...skilled at rolling dice! :o

When you are trying to figure which is more important, dice vs skill... well it's a roll of the dice which is gonna matter more.

Jesus F**k, are we REALLY doing this again ALREADY???

Well, to be fair... we did go five hours without anyone posting to it, but then *someone* went and posted and brought it back up to the top of the thread list again.

Oops. :wacko:

D'oh!

Sorry for the Necro-post, y'all. :)

The three biggest factors in a game are skill, luck, and the squad matchups themselves (the whole rock, paper, scissors thing).

If you have at least 2 of those 3 on your side you should win most of the time. If you only have one it will be tough to win.

Sorry for the Necro-post, y'all. :)

I'd hardly call 5 hours a neco... Myself I blame Ribann for starting this thread again. Clearly he thinks he gets the most attention with this topic so rather then simply posting to the existing one he had to start another.

Just goes to show the real reason he's here...