So obviously range bands in normal combat are slightly different than those in personal combat however this lead me to an odd dilema, how far should a vehcile be able to move range band wise when the two types of combat meet.
By this I mean a situation like a truck barelling down an allyway towards the players, should the bands then be treated the same?
Similarly what if a player has a jet pack, something bound to be used in personal combat more often than vehicle based combat.
Just curious if anyone has found a way to work this out or if I'm just missing something in the raw.
Vehicle movement in normal combat
Generally anything that pits characters against vehicles when one of the parties is outside a vehicle, use personal scale. Even a speeder chase where individuals might leap from one vehicle to another or reach out and shoot blasters should be handled at personal range.
So obviously range bands in normal combat are slightly different than those in personal combat however this lead me to an odd dilema, how far should a vehcile be able to move range band wise when the two types of combat meet.
By this I mean a situation like a truck barelling down an allyway towards the players, should the bands then be treated the same?
Similarly what if a player has a jet pack, something bound to be used in personal combat more often than vehicle based combat.
Just curious if anyone has found a way to work this out or if I'm just missing something in the raw.
There really isn't a RAW answer, you just sort of have to apply common sense. There was a discussion about jetpacks and closing distance and such. My personal opinion was that it's a rocket on your back so I would let someone close distance to short range from more or less any personal range band in a maneuver, but if they tried to get into engaged I might require a skill check for the more precise landing.
I'm fairly sure that in the Order 66 podcast (ep.25) Sam Stewart said that vehicles can travel between any range band at personal-scale for one manoeuvre.
Like 2Pirate51 said, common sense has to apply though. There'll often be places a given vehicle can't get to or will at least can't get to without a Piloting check at the appropriate difficulty.
That's kind of what I was thinking, I just wasn't sure to handle it do to the wonky mechanics of the speed value when driving interacting with normal range bands, though this would make most vehicles slower than players considering speed 4 even is normal movement (ie one range band per maneuver).
Anyways I'm sure my Wookie player will be happy to know his jet pack can get him into melee that much faster
So obviously range bands in normal combat are slightly different than those in personal combat however this lead me to an odd dilema, how far should a vehcile be able to move range band wise when the two types of combat meet.
By this I mean a situation like a truck barelling down an allyway towards the players, should the bands then be treated the same?
Similarly what if a player has a jet pack, something bound to be used in personal combat more often than vehicle based combat.
Just curious if anyone has found a way to work this out or if I'm just missing something in the raw.
Page 239 says that planetary close range is slightly farther than personal extreme. So a vehicle can move to any range band they want with a single drive/pilot action.
-EF
Some vehicles, like AT-ATs, aren't much faster than a normal man running. While it's not really BTB, my GM treats land vehicle's speed as a multiplier of the normal Move Maneuver. Forex a AT-ST moves twice as fast as a person, a Speed 3 landspeeder moves three times as fast. So each Move Maneuver counts as multiple moves. It probably isn't an accurate reflection of relative speed but seem to work.
Some vehicles, like AT-ATs, aren't much faster than a normal man running
Hah! Say that to a driver with supreme full throttle !
That AT-AT will be galloping at the same speed as a normal speeder bike.
(actually something that came up the last play session in my game)
Anyways I'm sure my Wookie player will be happy to know his jet pack can get him into memes that much faster
That’s a big part of the reason why my Wookiee doesn’t use a jetpack. ;-)
Some vehicles, like AT-ATs, aren't much faster than a normal man running
Hah! Say that to a driver with supreme full throttle !
That AT-AT will be galloping at the same speed as a normal speeder bike.
(actually something that came up the last play session in my game)
Anyone else picturing an AT-AT rearing up like a horse before galloping into the sunset?
I can see something like Full Throttle being useful for flying vehicles, but AT-ATs and AT-STs are a bit limited just due to their built-in limitations. The legs can only move so fast, and the machines weigh so much that they can't do much more than walk.
Some vehicles, like AT-ATs, aren't much faster than a normal man running
Hah! Say that to a driver with supreme full throttle !
That AT-AT will be galloping at the same speed as a normal speeder bike.
(actually something that came up the last play session in my game)
Anyone else picturing an AT-AT rearing up like a horse before galloping into the sunset?
Just had to try and find something for this and Interwebs provides ![]()
Fur that close to a rocket exhaust seems like a bad idea to me.Anyways I'm sure my Wookie player will be happy to know his jet pack can get him into memes that much faster
That’s a big part of the reason why my Wookiee doesn’t use a jetpack. ;-)
Haha true, but if one was wearing armor it might solve some of that quite a bit. I mean I think anyone, fur or no, with an uncovered back exposed to that exhaust would prove a bad idea.
In a universe where even tables and carts have repulsor technology, you would think they could strap something besides hot burning jets on their backs to fly around.
In a universe where even tables and carts have repulsor technology, you would think they could strap something besides hot burning jets on their backs to fly around.
Repulsors cause impotence.
Tru Fact!