I just read up the rules for squads and squadrons in the AoR GM-kit adventure (mind nothing else in the book). Am I missing something or is the text seriously lacking information?
"..The squad and squadron rules allow GMs and players to organize minion groups under the leadership of PCs or rival and nemesis NPCs..."
You take an easy leadership test, build the squad with up fo 11 allied minions.
"These minions are now members of their squad or squadron and as such, no longer receive a turn in combat and do not roll for initiative [...] A squad or squadrons silhuette size is 1 higher than that of its largest member.
While leading a squad or squadron, a leader may redirect any hit he or his vessel suffers to a minion in his quad or squadron instead [...] Additional Benefits are gained by ordering squads and squadrons into formations covered later in this section"
And then we have different formations, each activated by an average leadership check. that give e.g. boost on their attack, setback to being attacked, specialists can to their thing etc.
And thats it.
Sorry, maybe I'm missing something, but how do they work in combat?
And if I lean out of the window that is RAI is it really meant to build eleven man minion groups that rolls at the least 6 yellow on attack?