Just played the first 8 weeks of a RTL campaign, and I have to say it's going to be hard to ever go back to regular style descent!
What an improvement!
However, I bet I played a lot of things wrong, and I was wondering if you could help me out.
So I'll just start from the top and ask away:
1) Can I use threat in dungeons the same as I use them in encounters (ie: move one space, upgrade power die)?
2) Does the spider queen, with the into my palour power, really get to put a dark charm (maybe 2 with enough treachery) onto that card to use in a dungeon (do I discard the cards after, or shuffle them back)?
3) When using Bash (say in an encounter incase question 1 is a no), am I allow to add a black/silver/gold die using threat (either before or after the role)? Can I use an Aim on that attack?
4) Should I be winning in bronze mode? And what does winning mean (does winning = higher threat count || complete quest objectives)?
5) Can players buy those special cards (boats, guide, staf of movement), from any market?
6) Do players reall get to buy out the market if they so choose? In which case isn't it optimal to spend 2 weeks at the grand bazaar and choose from 10 items? At bronze with 1500 gold they can easy to get 6/10 items if they so choose.
7) refering to question 6, once players have 6 bronze items, how do you stand a chance against them? Should I be upgrading a monster to silver early? Or going for an early raze?
8) If I dark charm someone with a guard and use them to darkcharm someone else with a guard and hit, do they both loose the guard? What about effects that last until there turn, does that count as there turn?
Ok I know I have more questions, both about rules and about strat, but thats all I can think of for now.
If anyone has any interesting tips on how to play the nightfall story with the spiderqueen, I'd love to hear from you as well!
Cheers,
SB