A Nebulon B Frigate and a Corvette against a Star Destroyer

By peterstepon, in Star Wars: Armada

This game looks amazing. Though I wanted to ask about how much of a fair fight we are going to have. If one buys the basic set and plays the scenario which has a big fight (which should be at least one), then what chances do the Nebulon B Frigate and the Corillian Corvette have against a Victory class star destroyer? I figure that if they flashed broadsides and went blasting away at each other like good capital ships, chances are that the Corvette would probably disappear quite quickly, and that the Nebulon B would be destroyed over time with only moderate damage to the Star Destroyer.

I think the Rebels and the Imperial strategies would have to be different (complete role reversals from X-Wing miniatures). Most likely the Corvette would be flanking and doing hit and runs against the Star Destroyer while the Frigate keeps the Star Destroyer occupied.. If you look at the card previews, the Star Destroyer only really has an overwhelming edge with its forward firing arc. Drop some fighters and the corvette to attack it from the rear while the Frigate occupies it from the side and you're set.

Essentially, the Rebel game seems to by harassing the weak sides of the Star Destroyer while the SD wants to get in a few good shots with its forward batteries.

Edited by Jay13x

Its a Victory Class Star Destroyer (The "wings" on its side). Not as bad as if was against a ISD. But still gonna be a tough fight. I imagine its going to come down to some Trench Run Disease (TRD) on the VSD with the X-Wings.

The west end games stats put their hull all really close it is the armament that really favors the victory class, but the corvette is 50% faster than the victory class also.

Though things may have changed since then.

4 squads of xwings with proton torpedoes might make up some of the difference. If the TIEs aren't much chop, the victory will have to devote some of it's firepower trying to get rid of fighters, while the corvette and frigate can focus fire on the victory.

With each ship having 4 shield arcs, each side will have different playstyles.

The rebels, with faster and more manueverable ships will want to move a lot so no one face can be overwhelmed. At the same time they will have to ships to lay down fire, so they one can keep hitting while the other gets into a new posistion or does a repair action. Float like a butterfly, sting like a bee.

The Imperials aren't going to be going anywhere quick, so they are going to focus more on taking one ship down at a time; and harrasing with fighters, concentrating firepower, or keeping the ship running.

Lets see, its a 100 point game. Victory is 85 points, Rebel together maybe a bit more. So Lets imagine its balanced like X-wing - Large, well defended but slow X-wing vs pair of Tie fighters that can run rings around it. In X-wing its very well balanced, and same people are making Armada, so I have firm Belief in their ability to balance stuff.

Lets see, its a 100 point game. Victory is 85 points, Rebel together maybe a bit more. So Lets imagine its balanced like X-wing - Large, well defended but slow X-wing vs pair of Tie fighters that can run rings around it. In X-wing its very well balanced, and same people are making Armada, so I have firm Belief in their ability to balance stuff.

I honestly think standard play will be at 200 or 300 points. Since the core set is going to be right at 100 points alone. If they scale the firepower of the ISD over a VSD correctly, it should be over 100 points by itself.

Edited by Jo Jo

Nebulon B Frigate has Biggs on board making rude faces out of the window at the Imperials while the corvette runs up behind the VSD and wedgies it.

VSD surrenders in shame. Darth Vader cries a single tear. "How can this keep happening?"

Remember: this game has objectives.

A two-element fleet may be better prepared to complete them than a single star destroyer can be.

Remember: this game has objectives.

A two-element fleet may be better prepared to complete them than a single star destroyer can be.

A move 2 ship will also have a harder time of achieving an objective if it has to more further than 12 units in a game or has to alter course.

Remember: this game has objectives.

A two-element fleet may be better prepared to complete them than a single star destroyer can be.

A move 2 ship will also have a harder time of achieving an objective if it has to more further than 12 units in a game or has to alter course.

That depends on the objective. Most Wanted is generally going to be easier for the VSD, as it has more damage soak. And the opponent has to get within gunnery range if they want to have a chance at disabling the VSD themselves.

Navigational Hazards, on the other hand, are going to be a VSD's worst nightmare if no "shoot the asteroid/debris" rules are in place.

Edited by keroko

Which raises a question: Do you build a fleet to handle a variety of missions or build a very specialist fleet that handles just one or two very well?

As others have said the Victory I is very slow. The big difference between a Victory 1 and II according to the background is that the II had a serious overhaul of the engines giving it much better speed and maneuverability.

In game from the limited knowledge we have from the description we can see this is very much the case as the VSD is very slow. The other big unknown is how powerful the fighter craft are. You have to believe that when it comes to fighters engaging capital ships the rebel fighters due to there missile and torpedo load outs are going to be vastly superior to tie fighters. On top of this they should also be more survivable than the imperial equivalent.

From a game perspective we are looking at 6 tie fighter stands (18 fighters ) versus 4 xwings stands (12 fighters). Which you would definitely have to say would mean the rebels have an advantage in this area. I would also be surprised if there wasn't some kind of way these fighters can destroy the shield generators :) as it was such a big part of the films.

The VSD also has a relatively weak aft sector both from armor and shielding and from an attack perspective. It is going to be hard to stop the rebel capital ships getting into this sector of the VSD and staying there allowing them to overcome what would appear to be a more powerful ship. For me on paper this seems like a fairly good matchup. Wonder if there will be expansions of each of the ships in the original box like there was in Xwing?

Another consideration is that there might not be too much opportunity for a stand up fight. If I understand StarWars correctly, The rebel fleet is small and Admiral Ackbar specifically forbids any direct confrontation with Imperial ships in favor of raids. Maybe the scenarios will be more about holding actions, flank attacks, and evacuations rather than going toe to toe with the Star Destroyer and trying to match it with firepower.

I think also it could be mission-based. Quite often when a Star Destroyer of any type shows up, the Rebel first instinct is to outmaneuver them and escape. Since the game seems to be based on a six-turn limit, and there are specific objectives that each side is pursuing, it is rare that these games are going to be a "destroy everything." I don't think the mission objectives are an optional piece in the game, but rather a very important part of the game's actual construction.