Spoiler - Rejoice for you are true
I am running the above and concluded the second session yesterday with the chase of Theodosia. This is the 6th adventure I have run but the first encounter I decided to use a scale map and miniatures as I thought it would useful to keep track of the chase. However as I was just finishing drawing up the map I started thinking, if Theodosia escapes as quickly as i think he will then the players are gonna think what was the point in mapping this out for the encounter to be over in moments without them standing a chance.
However I did not consider three divine shots in three rounds all causing max damage. As the hired thugs came into play I had Theo blasted into a stall so he had a moment to hide and strap the melta bomb to the case before fleeing. The players luck was on a roll though. Even though Theo's demo skill was much higher than the players his 17 against my 82 roll meant that they had made their one shot to disarm the bomb and then left them with the case intact.
Really not where I thought the session would end. I imagine the visit to the Alabaster court is going to turn very bloody as soon as Theo arrives and may lead to the Ambulon mission not occuring at all (or maybe as planned strike against the drug lab rather than an investigation)
Anybody else end up with the PC's getting hold of the case intact?