Playing in an escalation tournament in a couple weeks and expect to see some Super Falcons in Rebel squadrons. At 60 points, a Super Falcon with C3PO and the usual other refinements seems to be nearly unstoppable and can be an excellent basis for building into the future rounds. So question #1 is - how would you beat one of these things at 60 points?
The 2nd question is - how would you this 60-point anti-Falcon build in a competitive 150 point final round build?
My first thought was a couple Blue squadrons with HLCs, and an FCS on 1 seems to have a chance. 4 attack dice from each and the ability to withstand a few shots from the Falcon before dying is definitely a plus. The 1 defense die of the B-Wing probably also negates the points spent on Gunner/Luke.
A swarm of 5 APs might have a chance. It will be a war of attrition - you can potentially expect to lose a TIE per turn - can the remaining TIEs that are dwindling potentially each turn do enough damage with 2 guns each to take out a Super Falcon?
Another option is a play on something a friend threw together for a furball last week - 2 Sigma Squadrons pilots with a Recon Specialist and Stygian Particle Accelerators. It has the 4 attack dice of the B-Wing option (5 at range 1). The 2 hull/2 shields are a drawback but
it has the potential for some strong defense preventing the hits with 2/4 evade dice, an evade token, and 2 focus token. But how would you utilize something like this as the basis for the additional rounds?
Thoughts anyone?
Thanks in advance.
Lee