Anyone want to see ship boarding?

By AtomicFryingPan, in Star Wars: Armada

Like the title says do you think we will be able to send boarding craft to other ships to disable and kill crew? Would you want to see it? I personally would love to see a boarding mechanic!

I... doubt it will be in the initial rules, but it could be fun.

As mission specific rules (ie, capture that corvette with your ISD) sure!

Otherwise, limited raiding rules (Star Fleet Battles hit & run attacks as an example) with things like the Gamma shuttle would make for a good expansion pack.

How many Rebels would it take to overpower the crew of a Star Destroyer? Battlefleet Gothic allowed for it by sending small parties into vital areas to sabotage them. Could work along similar lines.

I am torn, I would rather not see the rules for boarding, but then Ep IV starts with a boarding action.

I am torn, I would rather not see the rules for boarding, but then Ep IV starts with a boarding action.

They've set a precedent right there.

Yeah it would be quite cool to see a future set of expansions with support vessels that carry raiding parties rather than fighters enabling a Stormtrooper assault or raid by Pash Cracken's Commandos.

Actually the opening of EpIV wasn't really a boarding action. It was more of a prize-capture. They tractored the corvette into a hangar. That would be an interesting game twist. Get too close and you ship gets captured. Will we see tractor beams as well?

So many questions. FFG, so few answers. Give us more!

Yeah I would enjoy it.

:)

As a future expansion, it sure could work, even as a little set of add-on rules included with the appropriate ships.

I don't like much the idea that a boarding party can wrest control of my ships from me and I'd be powerless to stop it. I don't like it... at all.

This game grabs my attention because of capital slugging matches. That's what I'd want to see, not whomever has the best boarding party.

I am torn, I would rather not see the rules for boarding, but then Ep IV starts with a boarding action.

They've set a precedent right there.

Agreed, but for a specific mission type set up. I think a "Bring me those plans" mission would be fun, if just to play out that famous opening, but over all I'd be happy with no boarding rules.

Why board them, when you can blow them away?

I don't like much the idea that a boarding party can wrest control of my ships from me and I'd be powerless to stop it. I don't like it... at all.

This game grabs my attention because of capital slugging matches. That's what I'd want to see, not whomever has the best boarding party.

Actually, under the Battlefleet Gothic system, you didn't lose control of your ship if you got boarded. It was just a commando team that inflicted some damage before bugging out. I doubt that there would be any loss of control as a result of any boarding. And like I said further up, how many Rebels would you need to take over a Star Destroyer? More than your fleet would have I think.

Yeah I was envisioning it as more of a send a strike team to sabotage certain parts of a ship. Maybe use it to make the opponent discard crew and equipment cards somehow?

Hit and Run raids when you see them in the movies or TV series almost always are a suicide charge that allows the fleet to escape but at great cost. Which seems to make the idea of boarding actions as Oneway has it, a mission objective.

I think it could be cool, but I also don't think it is very "Star Warsey" as a combat tactic. I suspect we will see it more as an extension of objectives and scenarios than a specific ability, at least that is what I would prefer. Boarding actions as a full on method of attack are more of a 40k thing, and make sense in that context. No so much in Star Wars.

Again, not saying it wouldn't be cool, but I don't know how...fluffy it would be.

How many Rebels would it take to overpower the crew of a Star Destroyer? Battlefleet Gothic allowed for it by sending small parties into vital areas to sabotage them. Could work along similar lines.

The more Armada resembles Battlefleet Gothic, the better. That was a heck of a game.

How many Rebels would it take to overpower the crew of a Star Destroyer? Battlefleet Gothic allowed for it by sending small parties into vital areas to sabotage them. Could work along similar lines.

The more Armada resembles Battlefleet Gothic, the better. That was a heck of a game.

That is true...

And yet, GW dropped it. Go figure.

GW has a habit of dropping their most popular games. For awhile I believe Epic was more popular than regular 40k, but they killed it anyways.

I do miss the days when they were all about making tons of interesting games that were all set in the same universe, rather than just making the same game forever.

Good thing we have FF now! :) If only they had the board game license too! Then again, my wallet probably couldn't handle that level of awesome.

Edited by riplikash

I was talking to one of the guys at the club yesterday about the new 40K rulebook. He said in his opinion it's pretty much the same as the last one with a few clarifications, somewhat similar to a FAQ. $160 for a FAQ?!? Glad I don't play.

I was a bit surprised to see the Specialist Games range get dropped entirely by GW. I'd just managed to get a couple of guys interested in BFG and Epic. And we always had plenty of Blood Bowl being played. I can understand not want to produce new models due to production/financial reasons, but to completely axe any form of support as well, was just insulting to the gamers that have supported those games for the last 20+ years. It would be like FFG suddenly stepping away from Star Wars games.

The more Armada resembles Battlefleet Gothic, the better. That was a heck of a game.

I like BFG. However, the BFG system also found their roots in a 70's WW2 fleet game and at least two games companies are selling multiple versions of similar rules systems in one guise or another. I think, we need a new game that suits gamers of this era.

It is for that reason I am going to take a disenting view: The more Armada resembles Armarda the better.

The ship cards only have Command, Squadrons, and Engineering stats on them (aside from the usual combat-related stuff). If boarding was in the base game, my guess is they'd have some additional stat like "Troops" or even a more general "Resistance" value. So unless they have some really clever boarding mechanic, I don't see it happening. And as much as I love boarding as a strategy, the last thing I want is to see it added in an expansion. If it's not in the base game, it will be much more difficult to have a boarding party's chance of success vary with each ship type.

Basically, it needs to be done right, or it will feel strange. And if it isn't already taken into consideration when building the system from the ground up, the chances of it being done right are diminished as each expansion is released.

I think it could be cool, but I also don't think it is very "Star Warsey" as a combat tactic. I suspect we will see it more as an extension of objectives and scenarios than a specific ability, at least that is what I would prefer. Boarding actions as a full on method of attack are more of a 40k thing, and make sense in that context. No so much in Star Wars.

Again, not saying it wouldn't be cool, but I don't know how...fluffy it would be.

A new hope and revenge of the sith start off with boarding actions.

I think it could be cool, but I also don't think it is very "Star Warsey" as a combat tactic. I suspect we will see it more as an extension of objectives and scenarios than a specific ability, at least that is what I would prefer. Boarding actions as a full on method of attack are more of a 40k thing, and make sense in that context. No so much in Star Wars.

Again, not saying it wouldn't be cool, but I don't know how...fluffy it would be.

A new hope and revenge of the sith start off with boarding actions.

Heck, while not intended as such, Phantom Menace's start and A New Hope's Death Star flight ended up having much the same effect.