New to game, have a few questions

By durek_7, in Game Masters

Finally got my books in and reading everything planning for a winter campaign.

Hand a couple of questions for you guys.

- Ship Hardpoints, which have the option to upgrade. Do the upgrades take up more Hardpoints or simply cost more money?

- How much money should the players be getting for bounties, jobs and such. I have no real reference point and don’t want to starve or flood them with cash.

- Do you allow your players to sell plunder? If so where do you draw the line (thinking each blaster looted)? If so at what price reduction and what cut for the fence.

- I was thinking of offering them a couple of on-world adventures prior to ship purchase with some money already saved up. Their ship choices to purchase will be used and have some defects… What fun defects can I use that won’t be instantly fixed by the mechanic and game breaking?

- What do they have to spend money on after equipment and ship repairs?

Tank you in advance

-More money.

-There is a listing of job payout in Dangerous Covenants, but it really is up to you and what kind of resources you want them to have.

-They could if they bother to grab something. There are rules for this on p.150-151 EoE.

-Guns? Sensors not installed? Work it into your following session as an issue. In Han Solo at Star's End, Han's motivation is to get a new sensor suite for the Falcon.

-Upkeep costs if you charge them.......Paying off Obligation......Saving for a better ship.....Booze.....Women....Etc.

First off, welcome to the GM side! A couple things to add to what 2P51 said:

- Upgrades (called Modifications or Mods in the book) to Attachments both cost money and require Mechanics checks. The full rules are near the end of the Gear chapter, right before all the mods are listed. The cost for ship mods are 10x the personal-scale mod price, as mentioned in the Ships chapter right before the ship mods are listed.

- The table in DC is very helpful. Before that came out, I looked at the published adventures at the time ( Crate of Krayts, Trouble Brewing, Debts to Pay, Under a Black Sun ) and most of them were 500-2000 per PC for an adventure that takes a session or two.

The biggest thing on pay in general is how many credits you want to party to have. Do you want them to be able to buy there own ship without Obligation? Do you want them to be living paycheck to paycheck? How quickly do you want them to be able to get better gear? The answers to those sorts of questions should determine the size of your payouts.

- My group did a little at the beginning, and will occasionally, but most of the time there's something going on that they don't have time to round up all the dropped gear, because it's a more interesting narrative and more cinematic. Even as greedy as Han was, you don't see him looting Greedo's corpse or random stormtroopers, because he's got better things to do and that's not an interesting movie.

- Do a quick search on the forums; I've seen a couple threads on ship defects that had some cool ideas.

- Extra credits can be what 2P51 said, or for buying information, or hiring minions, or creating a base of operations, or bribes, etc.

Best of luck!

Thx guys :)

NP, enjoy.