Finally got my books in and reading everything planning for a winter campaign.
Hand a couple of questions for you guys.
- Ship Hardpoints, which have the option to upgrade. Do the upgrades take up more Hardpoints or simply cost more money?
- How much money should the players be getting for bounties, jobs and such. I have no real reference point and don’t want to starve or flood them with cash.
- Do you allow your players to sell plunder? If so where do you draw the line (thinking each blaster looted)? If so at what price reduction and what cut for the fence.
- I was thinking of offering them a couple of on-world adventures prior to ship purchase with some money already saved up. Their ship choices to purchase will be used and have some defects… What fun defects can I use that won’t be instantly fixed by the mechanic and game breaking?
- What do they have to spend money on after equipment and ship repairs?
Tank you in advance