House "weapons"

By CommissarWilliams, in Only War House Rules

I have made these weapons for a campaign I made and thought i would share them, post your own house weapons, or share suggestions on how to improve them.

The following weapons will be listed in the following

Name Class Range ROF Dam Pen Mag Special Wt.

Availability

I had a nice table but this forum format does not like my fancy nice table :(

Combat halbards :

Combat Halbards are Common On Nephas , they are used by guard, law enforcement, and it has even been known that some space marines will carry them. In Nephas guard regiments, not matter from what house at least two men will carry these weapons per squad. Some squads even prefer to use these weapons over their lasguns. Many Horse mount regiments will also carry these, using them both as lance, axe, and firearm. These weapons are deadly in the right hands .The weapon comes in many different variety’s , from stubber to bolt, and everything between, from chain to power

C.H stubber/ prim Melee, basic 30m stub s/-/6 2d10R (melee)1d10+2 I ( ranged) 0 18 Unbalanced10kg plentiful

C.H stubber/ Chain Melee, basic 30m stub s/-/6 2d10+2(melee)1d10+2 IRanged 0( pen 2 in melee) 18 Unbalanced , tearing , 10kg Common

CH. Las Prim Melee Basic 30 s/2/- 2d10R (melee)1d10+2 E ( ranged 0 30 Unbalanced , reliable 10kg common

CH. Las Chain Melee Basic 30 s/2/- 2d10+2 (melee)1d10+2 E ( ranged 0( pen 2 in melee) 30 Unbalanced , reliable/ tearing 11kg Scarce

CH. bolt Chain Melee Basic 30 s/2/- 2d10+2 (melee) 1d10+5 x ( ranged 4 ( ranged)2 ( melee) 10 Unbalanced tearing, reliable 14kg common

CH. bolt Power MeleeBasic 30 s/2/- 2d10+7 E (melee)1d10+5 x ( ranged 4 ( ranged)2 ( melee) 10 Unbalanced Power field reliable 10kg common

The M68 Needle rifle

History:
The M68 Needle rifle is a long range marksmen’s weapon often used to hunt large game. It fires a 50.cal rocket propelled projectile at ranges up to 200 meters, good accuracy. This rifle has been banned on multiple works across the imperium. This is largely due to it’s highly destructive and brutish nature. The weapon is cable of piercing most known humanoid worn armour.
In some reports the projectiles have been seen to go through multiple people. Other reports state the projectile sticks it’s victims to objects such as a wall , or ship bulk head.
There is also a double barrel “shot”gun version of this weapon
Features of the weapon :
The M68 comes in a number of variants, but the only difference being it’s magazine size and barrel length .The standard weapon comes with a thirty two inch free floating barrel, with a thumb hole pistol grip, with an adjustable stoke, and a 10 magazine, and of course safety leaver.
The projectile:
The weapon fires a 50 calibre rocket propelled 12 inch long spike at over five hundred miles per hour. With enough stopping power to take down most large game, with one well placed shot.
Culture:
The weapon is often used by assassins and bounty hunters, those on the edge of the law and who see little point in following the rules. The weapon has been seen in many pict flicks and is often portrayed as the “bad guys” gun. You will see many Villains carrying these weapons, as they are large and formidable. In the Calix's sector Chaos snipers will use these weapons as light anti armour weapons.
Stats :

M68 Basic 200m S/-/- 1d10+6x 5 10 Tearing 12kg Very rare

68 double Basic 50m -/2-/- 1dx10+6x 5 2 Tearing 5kg Very rare+

Special Rule : The Neddle rife has a 1d10 chance of pinning it's victim ( if shot at a Fleshy target) to what ever is behind it, be that a wall, or anther person. The Victim must spend a full round to remove the spike, and take 1d3 insanity points for doing so( only if the victim pulls it out him self ).

Nephas pattern las rifles

The Nephas pattern las rifle is a lever action single shot energy weapon Developed on the planet of Nephas, Commonly used by the regiments and PDF of this world it’s quality design and good accuracy have seen it’s way into a support marksmen’s rifle for a spotter in some sniper teams with in other regiments.
While this rifle is morepowerful then the standard issue lasgun , it has a sizably smaller magazine . Though the philosophy of use for this weapon is if you cannot take and ork down with a few shots, maybe you need a auto cannon.
Features:
The barrel and actions of the weapon are often made from the finest materials on the planet, though lower quality versions are available for mass production. Wood is commonly used for the stock and hand guard. With the receiver of the weaponis often engraved with the respected houses or regiments.
It comes in ever a long barrelled , standard, carbine, or a sawn off version, just a bit bigger than a pistol. After ever shot, the lever must be racket, as a charge pack is used up, on the final shot it is ejected from the bottom to the receiver, anther is then placed into it and firing carries on, after racking the lever again. A bonnet can be fixed to the end of the barrel and scopes are common. But iron sights are the as standard.

The Nephas pattern las rifle Basic 100 s/-/- 1d10+4E 1 12 Reliable 5kg Common

Carbine Basic 75 s/-/- 1d10+4E 1 12 Reliable 5kg Common

Long Basic 150 s/-/- 1d10+4E 1 12 Accurate, Reliable 5kg scarce

Pistol Basic 40 s/-/- 1d10+4E 1 12 Reliable 5kg Common

Sal – squad automatic Lasgun
The Sal Is a Squad automatic lasgun is a heavy barreled lasgun with a small bipod, and drum shaped charge pack . The Sal is used as a light weight squad support weapon designed to lay down covering and pinning fire, while it is the same strength as the lasgun, it’s heavier barrel, allows for more sustained fire.

This weapon needs no specalist training for a guardsmen, if they can fire a lasgun they can fire the Sal!

Often used by PDF, Drop troopers or regiments that require more firepower but can not afford to take the weight of a heavier weapons system such as a heavy bolter or its ammo

Sal Basic 100M s/3/6 1d10+3 E 0 120 Reliable 5kgs Scarce

The widow maker Bolt pist ol

The widow maker bolt pistol pattern of bolt gun was first located on Sigma Prime, on the 4 th level of the Ocean library in sub section 40, under the category “ Fluffy bunnies of the emperor” a Book aimed at teaching children about orks, and to not fear them what so ever. The data slate containing the plans had been hidden with in the back of the book.The weapon is now being produced on dobesh, though it has only been produced in the few thousands and is commonly used by the sisters of battle with in the local system .
Features: this weapon has all the features of a normal bolt pistol aside from the fact it has a large magazine better muzzle brake , and can be fired in full auto

Pistol 30m s/3/6 1d10+5 x 4 16 Tearing 5kgs Extremely rare

Edited by CommissarWilliams

A .50 needle rifle?! Really?

A .50 needle rifle?! Really?

I wanted a fun and very random weapon, that was quite powerful. Also I just wanted to have something that was able to pin one of my players to a wall, and watch the rest of the squad scramble to attempt to free him or her.

These are all good but one problem I can see without looking really closely at the rules is the .50 cal. Great sounding weapon, but maybe halve the clip size, or reduce it even more than that, because any player or enemy using it is going to be pretty much unstoppable, without great risk on their opponents behalf. Something people reallistically are unlikely to do (ignoring Orks, fanatics and such creatures) when faced with a .50 cal weapon.

Edited by Drath

These are all good but one problem I can see without looking really closely at the rules is the .50 cal. Great sounding weapon, but maybe halve the clip size, or reduce it even more than that, because any player or enemy using it is going to be pretty much unstoppable, without great risk on their opponents behalf. Something people reallistically are unlikely to do (ignoring Orks, fanatics and such creatures) when faced with a .50 cal weapon.

If I drop the magazine to three rounds , and increase the weight by a KG would that be better?

These are all good but one problem I can see without looking really closely at the rules is the .50 cal. Great sounding weapon, but maybe halve the clip size, or reduce it even more than that, because any player or enemy using it is going to be pretty much unstoppable, without great risk on their opponents behalf. Something people reallistically are unlikely to do (ignoring Orks, fanatics and such creatures) when faced with a .50 cal weapon.

If I drop the magazine to three rounds , and increase the weight by a KG would that be better?

Much better, but only in my opinion. If I was you, I'd wait for other peoples opinions. I might upload some of my weapons tomorrow when I dig them out.

more weapons the better . The more toys to play with the more interesting it gets.

" Guards men Why are you not firing your weapon!" - Lieutenant

" But Sir ? I have so many options I can not Figure out what would be best ? " Guardsmen

Okay I am trying get any idea what a Combat halbert should look like. because in my mind, based on the ammo amount. What I am seeing is a melee mount for a standard weapon?

some issues I see with the .50 Needle Rifle, is if it is firing a "rocket round" is why the 2 barrel model not having the same range? Because I am looking at them in my mind as "Elephant Guns". Maybe they both should have the 50m range bands. And change the wording to "Soft" from "Fleshy" for the 1 in 10 chance to stick to the wall. Also I would assume the ammo for these would be consider exotic?

and Lastly why is the double barrel model required to fire both barrels at once?

Okay I am trying get any idea what a Combat halbert should look like. because in my mind, based on the ammo amount. What I am seeing is a melee mount for a standard weapon?

some issues I see with the .50 Needle Rifle, is if it is firing a "rocket round" is why the 2 barrel model not having the same range? Because I am looking at them in my mind as "Elephant Guns". Maybe they both should have the 50m range bands. And change the wording to "Soft" from "Fleshy" for the 1 in 10 chance to stick to the wall. Also I would assume the ammo for these would be consider exotic?

and Lastly why is the double barrel model required to fire both barrels at once?

CHs would look something like this , the while the Regiments in the only war camp come from a medieval themed world , so weapons such as this would be common, integrating them into other games one could use them as PDF royal guards at Palaces for example. Different models to give variatiy to the weapon, the stubber versions being for lesser factions or regiments

Gun-Halberds.jpg

and yes the needle rifle ammo would be exotic , and I plan to change and tweek it.

That looks like a bolter, doesn't it?

Thank you for the image

That looks like a bolter, doesn't it?

Of course It is not a bolter Because Games work shop would be very angry if it was a bolter, but i can see the similarity ;)

Thank you for the image

Np just imagine that instead of the bolter for the stubber verson there was a auto pistol or a laspistol

Have you expanded on the list at all? I am definitely adding the SAL to the game I am running right now. Well done, Com.

I have But not posted it up, because my players have not encountered the stores that sell them, or the bad guys that weld them.

Edited by CommissarWilliams

bump

Can the SAL benefit from the variable weapon settings the M36 has?

Can the SAL benefit from the variable weapon settings the M36 has?

Sorry did not see this pearldrum.

Yes it's basicly a lasgun with a large charge pack and thicker barrel for sustained fire . It's not supposed to take the place of a heavy bolter, or stubber, it's there to give additional fire power to squad who wish to be lighter on there feet, such as guerilla or drop trooper regiments. Or for PDFs and regiments where the munitorum does not think they are worthy of having a heavy bolter, but still need something for more sustained and suppressing fire.

I often use them with SD troopers and PDF troopers, I have around two per squad, of 10, with a flamer. That way one fire team pins down my players, while the other flanks, with the flamer and sgt. Ive whipped more then one group with this method.

Edited by CommissarWilliams

alright just got myself the Skitarii codex, and tried converting a number of their weapons to fir the same battlefield roles as they do on Table Top.

Radium Carbine
type: basic
Range: 80m
Rate of Fire: -/4/8
Damage: 1d10+3 Energy Damage
Pen: 3
Clip: 80
Reload: Full
Special: Rad-Phage (1), Reliable
weight: 2.5 KG
Availability: very rare

Rad leak: every time the Radium Carbine is reloaded ALL organic creatures within 10m of the weapon,
including the wielder, must pass a toughness test with a bonus of +5 per armour point
(to a max bonus of +30) or suffer 1d5 toughness and fellowship damage reduced by toughness bonus
to a minimum of 1.

Galvanic Rifle
type: basic
Range: 150M
Rate of Fire: 1/2/-
Damage: 1d10+5 Energy Damage
Pen: 5
Clip: 40
Reload: two full
Special: Tearing, Felling (2), Reliable, gyro-stablized
Weight: 4 KG
Availability: very Rare

Radium Jezzebel
Type: Basic
Range: 150
Rate of Fire: 1/-/-
Damage: 1d10+4 Energy
Pen: 3
Clip: 8
Reload: two full
Special: Accurate, Rad-Phage (2)
Weight: 6KG
Availability: Extremely rare

Rad leak: every time the Radium Carbine is reloaded ALL organic creatures within 10m of the weapon,
including the wielder, must pass a toughness test with a bonus of +5 per armour point
(to a max bonus of +30) or suffer 1d5 toughness and fellowship damage reduced by toughness bonus
to a minimum of 1.

Arc-Rifle
Type: basic
Range: 100m
Rate of fire: s/3/-
Damage: 1d10+6
Pen: 4
clip: 25
reload: full
Special: Tearing, Haywire (3), Proven (3)
Weight: 6kg
availability: extremely rare

Plasma caviler
type: basic
Range: 80m
Rate of Fire: -/-/3
damage: 1d10+8 Energy
Clip: 18
reload: full
pen: 7
special: unreliable, overheats, Storm
weight: 6KG
Availability: near unique

Stubcarbine
type: basic
range: 60m
rate of fire: -/-/8
damage: 1d10+4 Impact
pen: 3
clip: 45
reload: full
Special: lightweight (one handed penalty reduced to -10)
Weight: 4
Availability: rare

Transuranic Arquebus
Type: heavy
Range: 300m
Rate of Fire: 1/-/-
damage: 1d10+6 Impact
pen: 9
clip: 1
reload: two full
Special: accurate,razer sharp
availability: near unique

Taser Goad
type: melee
Damage: 1d10+5 energy
pen: -
special: power field, shocking, tearing
weight: 4kg
availability: very rare

Arc-maul
type: melee
damage: 1d10+7 energy
pen: 5
special: power field, concussive (2), proven (4)
Weight: 6 kg
availability: extremely rare

Edited by Plaguenumber3

Thinking about a las-submachine gun. Probably based off the pistol template, full auto and have a couple variants where one can employ the variable settings like the M36.

Has anyone made or come across something like this or similar?

Thinking about a las-submachine gun. Probably based off the pistol template, full auto and have a couple variants where one can employ the variable settings like the M36.

Has anyone made or come across something like this or similar?

The only canon full auto las weapon is the multilaser, which is multibarrelled. I guess your las-submachinegun wouldn't handle well the rapid fire.

I can envision this:

- las carbine variant

- compact modification

- 3-shot burst mode (maybe give it a 4 or 5 or 6 burst mode...) - loses "reliable" if you give it a big burst mode.

- variable setting (don't if you give it a big burst mode)

Edited by whoseyes

Thinking about a las-submachine gun. Probably based off the pistol template, full auto and have a couple variants where one can employ the variable settings like the M36.

Has anyone made or come across something like this or similar?

Las PDW: The las PDW is an adeptus mechanicus approved alteration to the the Laspistol . Approved in m41: 219 after it was found thousands of tank crew were adapting there Standard issue Laspistol into something more useful. Of Course all the Crews found doing this were excited for heresy , as modifying a most holy pattern of weapon that the Emperor had blessed was blasphemy. But the Idea caught on that for some situations the laspistol was just not cutting it. The laspistol there for added with a wire stock, that ever folds under, or over the weapon, though not a full sized stock, it long enough to brace ageist ones cheek or shoulder. The Charge pack was replaced to a m36 issue lasgun charge pack. The rate of fire was increased , while adding no more stopping power, the charge pack instead powers the increased rate of fire, and the constancy of the power of that fire. A single point sling stud is added to the rear of the weapon, to allow it to be added to a string.

The weapon is often used by drop troopers, vehicle crews, body guards, and law enforcement.

Las PWD :- Basic 30m S/5/10 1d10+2E Pen 0 Clip 60 Special Reliable wgt: 2.5 Rare

Variable setting is still allowed, but if you think about it some one firing on full auto, in a stressful situation will burn more ammo then hits.

May as well add what I wrote up for my sororitas game in the Ultramar Segmentum (yes, the politcs can get knee-deep) :

Ecclessiarchal Staff (clerics and bannermen only) :

The Ecclesiarchal Staff is an ornate standard of sorts, with an aquila and the sororitas', crusade's or regiment's sigil beneath it. It serves a similar purpose as a banner, and has small, integrated loud hailers, which can be used to relay commands to nearby troopers, as well as play uplifting, imperial chorals.
The staff adds a +10 to command tests made by members of its squad, +10 to WP tests against fear for every loyalist in hearing distance and +1 initiative to the squad (with loud hailers activated). However, its bearer is, as per regulations, confined to sidearms or one-handed melee weapons, rather than armaments that require two hands. It also provides a -30 penalty to all stealth tests, while the loud hailers are on. Losing such a symbol of the god emperor's glory may hold dire consequences post-mission and to morale.

[in terms of Only War, I would say its loss docks the regiment's requisition score by up to 5, depending on circumstances]

Hunter cartridge:

Affectionately called "the Exterminator's little brother", the Hunter Cartridge is a non-lethal one-shot weapons attachment which fires a wired tipped with a metal dart laced in adhesive into a target, then sends a high velocity electrical charge into the target, before triggering an auto-release wire-cap a split second later. In the millennia since the emperor's death, such nonlethal methods have become a novelty more so than the standard, and as such, it is likely to be found only in specialist arsenals.

Range 10m S/-/- 1d5E Pen 3 Clip 1, Shocking.

Mortal Pattern Chainsword:
The perhaps condescendingly named mortal pattern chainsword is one frequently given to chapter serfs by those space marines who find it valuable to arm their servants. Unlike most conventional chain weaponry made for humans, it is based upon an astartes design originally, which has been fitted with counterweights and an elongated grip, as well as another on the back of the blade to allow for a half sword style.

MPC:
-onehanded Melee 1d10+3R Pen 2 Tearing
-twohanded Melee 1d10+6R Pen 3 Balanced, Tearing

Punisher Pattern Urban Suppressor:

The Urban Suppressor autogun models , often referred to as "riot guns" alongside the vox legi pattern shotguns the adeptus arbites use, is a combiweapon frequently used by planetary enforcers and the imperial navy alike. Spec'd for short range precision bursts, its durable bullpup design comes equipped with a blunted shock-lance bayonette to take down a target nonlethally. This widespread configuration can be found equipped with a pair of exterminator or hunter cartridges for additional utility. It even has a pair of slide-in slots for them next to the barrel. However, specialist units often shy away from the weapon, because the very same traits that make it so reliable often prevent personal reconfigurations. Some have also reported that frequent exterminator use can damage the weapon (jam on the flamer reduces weapon quality by 1; if already poor, it is rendered completely nonfunctional).

Range Basic 40m S/3/5 1d10+2 Pen 1 Clip 50, Ogryn-Proof, Reliable, Storm
Melee -- 1d10E Pen 0 Shocking

-20 to tech use tests to attach any weapon attachment that is not a clip-on cartridge.

M68 Basic 200m S/-/- 1d10+6x 5 10 Tearing 12kg Very rare

It fires a 50.cal rocket propelled projectile at ranges up to 200 meters, good accuracy

Well, AFAIK, it the weapon's effective range is up to 200 meters it should have 50 m base range. With 200 meters base range it would have an effective range up to 800 meters (3 to 100 meters - close range, 101 to 400 meters - normal range, 401 to 600 meters - long range and 601 to 800- extreme range).

Didn't know I still had these, but I statted up some Dark Mechanicus arsenals for a campaign once. These are not really meant to be used by guardsmen, but they are something, for example, hereteks like the logicians would field against them. Given this was Dark Mechanicus, I made it fairly deadly, but low in terms of numbers fielded to compensate.

Weapons:

Projectile:

The penetrator weapons are the second generation products of heretek research into plasma guns. In this case, the plasma weapon's railgun delivery system was combined with a large calibre autogun's delivery system and munitions, allowing for a recoilless, long range precision instrument that rivaled the holy bolter in efficiency. It was thus reserved for only the most skilled marksmen and weapons teams. In the final days of the campaign, the hereteks also fused the rail principles with a standard autocannon design, leading to a devestating anti-material weapon.

Penetrator Assault Rifle Basic 200m S/3/6, 1d10+6 Impact; Pen 6; Clip 30; Reload 1 Full; Reliable, Accurate, Red dot sight, telescope, targeter (SS +20, SA +10)
Pistol version: Range is 100m.
Ammo loadouts:
Metal Cloud: 50m S/3/6 1d10+6 Pen 0 Clip 30, Reliable, Scatter, Storm, On zealous hatred, reduce armour value of the target by 1.
Depleted Uranium: 200m s/3/6 1d10+4 Pen 8, As normal+ Irradiated (0)

Penetrator Assault Cannon Heavy 600m S/3/- 3d10+8 Impact; Pen 6 Clip: 30; RL 2 Full; Reliable, Accurate, Razor Sharp, Red dot sight, telescope, targeter
Shrapnel loadout: 100 m S/3/- 3d10+8 Impact, Pen 4, Scatter, Felling (4), forces pinning test
Depleted Uranium S/3/- 3d10+6, Pen 8, as normal+ Irradiated (0)

Underbarrel Warpstone Dart Thrower: Basic 50m S/3/- 1d5 Impact Pen * Clip 9 RL 2 Full; *Warp Weapon
(Silent, may be laced with toxins)

It is unclear where the heretek forces obtained this particular weapon, but it seems an adapted xenos design. Sufficient forbidden lore may reveal it to be Hrud.

Plasma:

The whiteflame series of weaponry is the result of early heretical experimentation with plasma fuel and other delivery methods. It supplants the prometheum fuel supply in such weapons with a plasma canister. Later, more refined models contain heat resistent alloys coating the interior of the weapons.

Whiteflame Purgator Basic Plasma 20m S/-/- 1d10+6 Pen 4 Clip 8 RL 3 full; Flame, Maximal, Overheat, Spray
Whiteflame Exterminator (Underbarrel attachment) 20m S/-/- 2d10+6 Pen 6 Clip 1, RL 5 full;Overheat, Spray

Zealous hatred with a whiteflame weapon reduces the targets' armour value by 1.

Grenades:

Dedicated to the chaos god Nurgle, these weapons seem innocous at first glance, and have no effect. If those unfortunate to inhale its gasses are slain within a week, however, their corpses will rise again as ravenous plague zombies seeking to kill anyone close by, be they friend or foe.

Zombifier Terror Bomb: Inhaled gas means T test or become zombie on death. Blast (5) but may spread, due to its airborn, toxic nature.

Melee:
Shield Gauntlet: 1d10E, Pen 4, defensive, power field. Armour Rating: 7, as LPA
Adds Twin linked to integrated weapons, reduces loading times to 1 Full Round

A small, focused power field mounted around a reinforced forearm brace. Can be combined with twin-linked forearm mounted pistol weaponry, which is typically equipped with a targeter and either a red dot sight or a motion predictor. Clips are mounted in an easy-to-reach spring-loader under the arm, which auto-ejects empty ones, allowing for fluent, swift reloads in a "slap clip in, snap mechanism back shut" manner. The gun barrels are located on the side of the limb, the shield emitter on top.

Edited by DeathByGrotz