Working with limitations, some advice would be greatly appriciated

By BigKahuna, in X-Wing

Ok so after getting advice on what to buy, I currently am limited to the ships I have but I would like to show up to my next game session with an intent to "fly what I have" since its what I have been practicing with at home. Now you can presume my friends have access to every ship in every amount, combined together that is pretty close to the truth. So the lists will vary dramatically that I will fly against, but typically they are themed after Star Wars nerdiness more then "effectiveness".

We are scheduled for 100 point games and I have two lists (pretty basic ones) that I want to play.

The Imperial Tie Quintet is based on the idea that I want to maximize Tie Fighters. I know that this is not something that is typically done, but I have a hunch it will be effective. I'm sure you guys have probably seen this before so I guess I'm curious what you guys think the problems I might have are. What ships I should be afraid of or focusing.

I have built each Tie fighter with a purpose in mind.

The Tie-Quintet (100 points)

Howlrunner 18

· Engine Upgrades 4

· Swarm Tactics 2

Backstabber 16

· Engine Upgrades 4

· Expert Handling 2

Winged Gundark 15

Dark Curse 16

· Stealth Device 3

Mauler Mithel 17

· Stealth Device 3

Mauler Mithel is the in your face, close range shooter. Get him into range 1 and he is rolling 4 attack die with 4 defense die.

Dark Curse is the sacrifice. Extremely good at pulling targets to chase him and waste shots with his 4 defense dice and his denial of re-rolls.

Howlrunner is the group leader, keep him central so he can hand out his swarm tactics bonus and his re-roll ability bonus. Keep him alive by keeping him out of target range (evade with him, he will be the primary target in most games)

Backstabber is the flanker, keep him on the outskirts of the battle then swoop in with his engine upgrade and expert handling to take out targets at short range with 4 attack die.

Winged Gundark is the finisher, once shields are down he goes in for the kill turning hits into crits. Keep him safe until the targets have been softened up

What's the second list?

Backstabber cannot take an Elite Pilot Skill.

You've got a Firespray right?

I would suggest the list below because the ships are less bloated with useless upgrades and has more beef. Lean and mean:

"Howlrunner" (18)
Determination (1)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Bounty Hunter (33)

Total: 100

or if you really feel like Predator is going to be an issue:

Bounty Hunter (33)

"Howlrunner" (18)
Swarm Tactics (2)

"Backstabber" (16)

"Dark Curse" (16)

Black Squadron Pilot (14)
Draw Their Fire (1)

Total: 100

The Imperial Tie Quintet is based on the idea that I want to maximize Tie Fighters. I know that this is not something that is typically done, but I have a hunch it will be effective. I'm sure you guys have probably seen this before so I guess I'm curious what you guys think the problems I might have are. What ships I should be afraid of or focusing.

Experience from way back in Wave 1 tells me that maximizing TIE Fighters isn't effective. You run into two problems, both fairly fundamental:

(1) Even with 3 Agility, you only have 15 hit points. There are a lot of effects in the game that can cut right through that Agility, and running into any of them will stop you dead in your tracks.

(2) All of your ships have 2 Attack, and you only have 5 of them. I think if this were particularly feasible, lists with 4-5 A-wings would have caught on a long time ago, and that didn't happen. You can run safely with just a few ships if you have very strong attacks, and you can still safely run ships with weak attacks if you run a lot of them… but running relatively few ships with weak attacks isn't something I would try.

I like R5Don4's first list (Howlrunner, Bounty Hunter, 5x Academy Pilot) quite a bit, and have run it before with some success.

Didn't notice that on Backstabber, thanks for that.

I don't think I mentioned it but the event doesn't allow larger ships, so its small ships only, no Firespray. I was going to post by rebel list, but I'm going to be on the Imperial side so it doesn't matter now.

The event is going to take us through three scenarios (the three major battles of the star wars trilogy) and each player on each team is assigned his own 100 point squad (there will be six players, three on each side).

I know we are going to be facing a ton of X-Wings and I think Tie Fighters do really well against them, at least in my practice games. I could conceivably field a lot more Tie-Fighters without the upgrades or beef it up with Interceptors, but I sort of imagined myself sending in a big squad of Tie Fighters, I just wanted to be more useful then typical academy pilots.

What's your inventory? You can have 6 or 7 TIE fighters in 100pts that won't be eaten by Predator enabled foes.

Howlrunner is the group leader, keep him central so he can hand out his swarm tactics bonus and his re-roll ability bonus. Keep him alive by keeping him out of target range (evade with him, he will be the primary target in most games)

Her, man, HER!

http://starwars.wikia.com/wiki/Civ%C3%A9_Rashon :)

Edited by Keffisch

Hehe yeah your not the first to correct me on "her".

I have accI have 5 Tie fighters but it's going to be a team event so I guess loaning a couple more would be OK.

Howlrunner is the group leader, keep him central so he can hand out his swarm tactics bonus and his re-roll ability bonus. Keep him alive by keeping him out of target range (evade with him, he will be the primary target in most games)

Her, man, HER!

http://starwars.wikia.com/wiki/Civ%C3%A9_Rashon :)

Who knows. Perhaps she wants to be one of the guys?

Like Vorpal Sword said, do not use 5 TIE fighters as your whole list.

What about this list:

Soontir Fel w/ PTL & TC

Howlrunner

Academy Pilot

Avenger Squadron Pilot

Alpha Squadron Pilot

I did really well in a tourney with this list, and it's very anti-meta, so there probably won't be any hard counters to it at the tourney.

Edited by tiefanatic

If you can proxy cards (you know, using cards you don't actually own) and if it's more about "theme" than "effective" go for

Howlrunner + Swarm Tactics (20 points)
5x Black Squadron TIE each with Swarm Tactics (16 pts each)

It's a bit fragile, but having 6 TIEs come in at PS8 and dishing out all their hits before almost anything fires back is always good for larfs.

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