Some statistics about gunfights.
- 80% of firefights happen at an average range of 21 feet.
- Of these, 40% happen at a range of eight feet or less.
- 60% (counting for overlap) happen in dimly lit, difficult conditions.
- Even given these close encounters, more than half of shots fired miss.
This doesn't play out in Edge of the Empire. Not that I would necessarily want firefights to look like this, but this game, especially with skilled characters, is completely different. Ranged combat in Edge of the Empire is particularly deadly, and melee combat isn't much different. With a skilled enough group - especially with a large group - violence becomes the answer to everything, because the group can essentially steamroll everything.
Last night, our seven-person group killed Jabba's rancor (using the Captive Rancor, CRB415) before it managed to get a single attack out. It wasn't just damage - in fact, it wasn't really the damage at all, as they barely took out 13 of its 40 wounds - it was the critical hits. By the time the ranged characters had their way with the foul beast, the melee character just needed to do a single crit. Between Vicious 3 on his weapon, his own talents, and the number of times the rancor had been crit by the ranged characters, he buried his weapon in the thing's skull and felled the big bad beastie.
Someone pointed out to me in another thread that I may just have too big a group, and that may be true. After all, nothing seems to deter them, nothing seems too rough for them. They don't bother with any maneuvers other than aiming; they don't believe they need cover, since nothing will survive anyway. Even a Daunting fear check (surprisingly passed by more than half the players!) didn't give them a hiccup in their march forward. Maybe I should be a bold enough GM to simply say, "I'm sorry guys, but this group is too big. Two or three of you need to go!" but these are my friends, and I really don't have any desire to exclude them.
Some of this is my own fault. I started them out with a little extra XP, and they've advanced quite a bit since we got this game underway. I allowed the group to get this big - by accident, I swear! - and a group this large makes a game like Edge of the Empire (which appears to be balanced for a four or five player team) pretty deadly, especially since most of them are one combat spec or another.
I don't think that really changes the reality of the situation here, though. When a single attack with a Heavy Blaster Rifle can pull off 21 damage (pre-soak) based on extra successes and various mods and talents, well... that's pretty huge. Add Auto-Fire and it's 21 damage times two. With only two difficulty dice.
Ranged combat might be broken.
I don't have a fix yet, and maybe there isn't one, but I'm going to have to be proactive in making combat encounters more difficult. So far nothing stands up to this group, nothing is a threat. Nothing is a challenge.