This is notion passed on by someone in my circle. We've always wondered how adventurers always seen to know everything other than spells that everyone else has. In other words, it has nothing to do with the adventurers; its the players actually have the encounter as if with godly omniscience where every other "character" is concerned. Here's what was suggested.
Any object card not readied or worn by an adventurer in plain sight is placed face down. This includes objects packed in baggage, mules, and carts, as well as carried by other followers (but that involves some other House Rules). Such objects are also placed next to the container card. Anyone else attempting to take such from an adventurer in person may look at what's there, but doing so by special ability or spell means a random pick of anything not in plain sight.
Gold and currency are also hidden, so that until a personal encounter occurs, other adventurers don't even know how much you have. Various ways of doing this were devised. The best seemed to be and inverted cup (we used small Japaness tea cups) over one's gold token pile. Anyone coming at an adventure, defeating in battle of a gold or object then must decide ahead of time what they are after. If they decide for Gold, and the victim doesn't have any... tough luck! This also includes use of any spells.
Thoughts?