Jolly/Glomey side help!!

By Cetamana, in UFS Rules Q & A

Hi i was thinking of putting a tira deck together but i am unsure what it means when jolly/glomey side say:Aftertaking vitality loss that lowers your vitality to 10 or less, discard this card from your character and then search all of your game zones of a copy of jolly/glomey side and attach it to your charater if you cannot you lose the game.

So what does it mean when it says your game zones

Thanks for any help in advance :)

game zones are : staging area, discard pile, out of game, hand, card pool and momentum.

you you check in all that for the card you need and take it.

Cass said:

game zones are : staging area, discard pile, out of game, hand, card pool and momentum.

you you check in all that for the card you need and take it.

Ok thanks a lot.

Just to insert the complete answer from the Advanced Game Rules:

4. Zones of Play
A zone of play is an area where cards can be during a game. There are three in play zones in UFS: card pool,
staging area, and momentum. There are five out of play zones in UFS: deck, hand, discard pile, transition, and
removed from game.

So to be clear on this you can actually pull Tira's other side from your hand and rfg pile? I ask because I saw a slightly different interpretation (not a ruling) that seemed to say otherwise.

I also wanted to confirm about this. Does this mean that I can search for them from all 8 zones of play.

Suija said:

I also wanted to confirm about this. Does this mean that I can search for them from all 8 zones of play.

Correct.

The AGR + Specific Wording on Tira's cards were intentionally designed to facilitate this.

It basically means that you can run 1 of each, and not fear loosing the game, except for a couple of really random interactions.

Aurelia's Companionship I think is the only thing that could make someone running 1 or more copies of both to lose the game for those who were curious about said "really random interactions"...

ShadowDragon said:

Aurelia's Companionship I think is the only thing that could make someone running 1 or more copies of both to lose the game for those who were curious about said "really random interactions"...

And even then based on the wording of Aurelia's there's some debate at the rules Arbiter level if that even stops it, because It's attaching to a character which doesn't fall under any of the verboten actions of Aurellia's

However, say I'm playing Legacy and am running Sir Quacks a Lot. Can I rifle around in the cards attached to Sir Quacks when I look for my other half?

Wafflecopter said:

However, say I'm playing Legacy and am running Sir Quacks a Lot. Can I rifle around in the cards attached to Sir Quacks when I look for my other half?

Uhh... sure.

There's nothing to say you cannot adjust the order of attached cards.

I probably should've been more clear -- can I search through the face-down cards attached to Sir Quacks?

I can't recall if this is covered in the new rules (or how), but I know that cards attached to other cards are in their own "pocket dimension" where they cannot be touched by, for example, A Singing and Dancing Musical Sister.

Wafflecopter said:

I probably should've been more clear -- can I search through the face-down cards attached to Sir Quacks?

I can't recall if this is covered in the new rules (or how), but I know that cards attached to other cards are in their own "pocket dimension" where they cannot be touched by, for example, A Singing and Dancing Musical Sister.

[Jerk Mode]

Or you could have checked out the AGR, and used the adobe acrobat search function typing in attach.

[/jerk mode]

4.0.3 Cards that are attached to another card are not “in play” nor are they in the same zone as the card they are attached to. These cards are only to be used or referenced by whatever card attached it, and not used or referenced by anything else.

So yeah, if you stash your lone Jolly/Gloomy under Sir Quacks / Self Confidence/ Etc. sucks to be you.

This seems the right place to make sure Baranor and I were playing it right:

Jolly Side says:

"After taking vitality loss that lowers your vitality to 10 or less, discard this card from your character and then search all of your game zones for a copy of Gloomy Side and attach it to your character."

Gloomy Side says:

"After taking vitality loss that lowers your vitality to 10 or less, discard this card from your character and then search all of your game zones for a copy of Jolly Side and attach it to your character. if you cannot, you lose the game."

The way we were playing it, once you're below 10 vitality, every time you lose vitality (pay Gloomy's cost, take damage, etc.) you switch, because you are taking vitality loss that lowers you to a number that is less than 10 (and therefore "10 or less").

So she's on one Side for half the game, then starts flippin' out (frequent personality changes) for the second half.

Have we been playing correctly?

ARMed_PIrate said:

Have we been playing correctly?

Yep... she's such a cute little psychopath.