Curious if anyone has began a group in a more advanced point in their life, and if so, what CharGen modifications did you implement? In other words, created characters with more XPs, credits, equipment, and/or skills and talents.
My thought process here is based on a spectrum. Using Episode IV, Luke Skywalker is at one end of the spectrum. He's late teens, maybe twenty, and little more than a dirt farmer. His life has given him some great skills - technician (tinkers/fixes droids and farm equipment), pilot/driver, and some other decent but mundane skills - but he is a serious "First Level" PC.
At the other end of the spectrum, there are characters like Darth Vader, Yoda, Boba Fett, and Emperor Palpatine. In other words, veterans of a thousand wars.
Finally, folks like Han Solo, Chewbaca, and Princess Leia fall somewhere in the middle. By no means "First Level" characters, but also not Jedi Masters or rulers of the galaxy or other "superhero" level people.
It is this latter category I'd like to start a campaign with. Build more backstory into the characters, "advance" them as part of CharGen, and generally skip the whole "my two hit point first level wizard can't even fend off three kobolds" yawnfest.
But how? And how much? It is kind of hard to consider what's too much in a system without levels. So I'm hoping some of you veteran players who have advanced PCs nearly to exhaustion can give some ideas of at what point you felt your characters were out of the kiddie pool, but still not ready to take the plunge in the shark cage amongst floating chum.
[bTW, back in the day, we always started new D&D campaigns with third level characters]