Two Corvettes more powerful than a Victory-class Star Destroyer?

By xanderf, in Star Wars: Armada

One thing to keep in mind is that larger, more powerful ships are balanced by their command level. A Corvette has a Command of 1, meaning you pick the action it'll take the turn it takes it. a VSD, however, you have to plan for moves 2 turns after you pick your orders. I have to imagine that responsiveness will be a huge advantage, and will be priced accordingly.

Right, but two Corvettes ARE priced higher than the Victory-class Star Destroyer.

So either the total combination of all their attributes - hull, firepower, command rating, maneuverability, responsiveness, shields, available upgrade slots, etc - is sufficient that two of them are intended to be able to defeat a Victory-class Star Destroyer...

...or the point system isn't any good for balancing forces in a match.

I don't like either of those possibilities.

Maybe we should avoid false dichotomies.

We don't have all of the information yet, so let's avoid rampant Chicken-Littleism.

One thing to keep in mind is that larger, more powerful ships are balanced by their command level. A Corvette has a Command of 1, meaning you pick the action it'll take the turn it takes it. a VSD, however, you have to plan for moves 2 turns after you pick your orders. I have to imagine that responsiveness will be a huge advantage, and will be priced accordingly.

Right, but two Corvettes ARE priced higher than the Victory-class Star Destroyer.

So either the total combination of all their attributes - hull, firepower, command rating, maneuverability, responsiveness, shields, available upgrade slots, etc - is sufficient that two of them are intended to be able to defeat a Victory-class Star Destroyer...

...or the point system isn't any good for balancing forces in a match.

I don't like either of those possibilities.

Maybe we should avoid false dichotomies.

We don't have all of the information yet, so let's avoid rampant Chicken-Littleism.

The Internet has never been good at avoiding these things.

Edited by horsepire

An important thing to remember is that the point values aren't (or shouldn't be) intended to represent how powerful a certain ship is or how effective it would be at destroying another ship. The point values should indicate how effective a ship is at helping a full list score victory points. That means there is a lot more involved than what can blow up what. There are going to be objective cards; maybe 2 Corvettes can't destroy a single VSD, but they are better at scoring points or better at denying your opponent points. We've seen all of the Navigational Hazards objective card, and that's one that a Corvette would definitely be better at with a Command of 1 and better maneuverability.

This isn't just a kill-em-all game, so point values shouldn't be based solely on how much an individual ship can kill.

If there's one thing I trust FFG to do, that is make a balanced game.

So unless it can be proven otherwise, I'm going to assume the point values at release are going to be balanced.

It's kind of important to note that the values we see now may not be final. The X-Wing beta at GenCon was quite a bit different from what they released. Armada should be closer, but that doesn't mean values won't be tweaked between now and then.

Even if they're not, I'll still trust FFG to get it right.

One thing to keep in mind is that larger, more powerful ships are balanced by their command level. A Corvette has a Command of 1, meaning you pick the action it'll take the turn it takes it. a VSD, however, you have to plan for moves 2 turns after you pick your orders. I have to imagine that responsiveness will be a huge advantage, and will be priced accordingly.

Right, but two Corvettes ARE priced higher than the Victory-class Star Destroyer.

So either the total combination of all their attributes - hull, firepower, command rating, maneuverability, responsiveness, shields, available upgrade slots, etc - is sufficient that two of them are intended to be able to defeat a Victory-class Star Destroyer...

...or the point system isn't any good for balancing forces in a match.

I don't like either of those possibilities.

Maybe we should avoid false dichotomies.

We don't have all of the information yet, so let's avoid rampant Chicken-Littleism.

The Internet has never been good at avoiding these things.

Yes, that's true. Unfortunately, these forums seem to chum the waters so to speak.

2 ships means more flexibility, you can be in 2 places at once.

Corvettes are much faster and more responsive this doesnt translate straight to firepower but has its cost in points.

Those 2 corvettes may be worth their points doing something else than engaging havier capital ships, just like victory is not worth its price if you want to combat fighters with it or preform some deep flanking manouvers.

Looking at the stats, a Victory ISD massively outguns a Corvette on the front arc (6 dice to 3) and has both much more HP and the ability to absorb much more damage via the ability tokens. Furthermore, throwing more dice in a single attack as opposed to less dice in 2 attacks is much better given the way accuracy tokens work. 2 accuracy results could quite easily completely wipe out your opponent's ability to mitigate damage while leaving you 4 dice to pummel him with. If you're only rolling 3 dice against that Victory, good luck dealing damage and shutting down his ability to mitigate it at the same time!

I'm not worried about the points working out to some kind of weird firepower disparity. Two corvettes are going to get whomped in a straight-up firefight against a Victory thanks to the Victory's greater dice and better head-on combat abilities, absolutely no question. The corvettes will be able to take on the Victory through superior maneuverability, and that's hardly grounds for complaint, as victory through clever tactics is the Rebellion's forte. Who can complain about a plucky Rebel captain in an inferior ship winning by flying circles around his opponent?

Edited by TheTuninator

Indeed, a VSD's front arc at range 2 is going to be rolling 3 red and 3 blue dice. That's 9 potential damage, or more ideally, 6 damage with 3 accuracy. Enough to one-shot a Corvette. While the odds of actually rolling that are slim, they're not impossible.

The 6 dice fire from the Corvette's, on the other hand, are going to be doing 10 damage if they roll perfectly. 8 with two accuracy if they want to knock out the VSD's tokens (which the first Corvette's is never going to be able to do completely). Neither is enough to destroy the VSD.

Granted, this doesn't take crits into account, or any of the many unknown upgrades, but it does show that from what we know now the Corvette's are at a disadvantage when fighting VSD head-on.

Edited by keroko

Also remember two Corvettes together may be equal to a VSD but once one of those drops it swings hugely in favor of the VSD

Edited by Gundog8324
On 8/9/2014 at 1:51 AM, xanderf said:

Surprised nobody mentioned this, but in looking closer at the cards...I mean, FFG is no WizKids, they do a pretty good job assigning point values to things that are actually reflective of how capable they are...we can see...

Capital_Ships_Movement.png

...the Rebel Corvette is 44 points, while the VSD is only 85. So two Corvettes would be (slightly, but still...) more powerful than a Victory-Class Star Destroyer?

Uhhhh...

Not sure how I feel about that...

look our Cristobal Colón! He discovered activation advantage without knowing.

Sorry for the second necro but I was curious about old discussion threads.