Two Corvettes more powerful than a Victory-class Star Destroyer?

By xanderf, in Star Wars: Armada

Surprised nobody mentioned this, but in looking closer at the cards...I mean, FFG is no WizKids, they do a pretty good job assigning point values to things that are actually reflective of how capable they are...we can see...

Capital_Ships_Movement.png

...the Rebel Corvette is 44 points, while the VSD is only 85. So two Corvettes would be (slightly, but still...) more powerful than a Victory-Class Star Destroyer?

Uhhhh...

Not sure how I feel about that...

Edited by xanderf

Believe it or not two TIE Fighters can be more powerful than an X-Wing.

I think there's so many things we don't know about that could explain away the balance. For instance, there might be upgrade cards that can beef the Victory up enough to pummel and destroy the CR-90s. We just don't know, and I don't think we should take this as bad signs for the game this far out.

Let's see how it plays before we start to worry. That the game exists now, and so close to completion, can only be a good thing.

Also the corvette gets 1 squad. Rebel frigate gets 2 and VSD gets 3?

2x corvettes = VSD in hull points?

Weird

Kinda curious where they put a squadron of fighters on a Corvette, too. I mean, I've got the 'X-Wing Miniatures' version of it, and it's BIG, no doubt, but...a whole squad of fighters? Ummmm....

Kinda curious where they put a squadron of fighters on a Corvette, too. I mean, I've got the 'X-Wing Miniatures' version of it, and it's BIG, no doubt, but...a whole squad of fighters? Ummmm....

Recall that most (all?) Rebel starfighters have on-board hyperdrives. The Corvette doesn't need to be able to haul them around through hyperspace. I would guess that 1 squadron can be 'assigned' to the Corvette in the way that the Corvette provides command (coordinated communication, battlefield assessment, etc) and support (refueling, repair, etc) to that squadron.

You'd think it wouldn't be identified on the Corvette card, itself, then, but just able to bring them into battle on their own...

...the Rebel Corvette is 44 points, while the VSD is only 85. So two Corvettes would be (slightly, but still...) more powerful than a Victory-Class Star Destroyer?

Uhhhh...

Not sure how I feel about that...

You're right, that is somewhat odd. I think we know enough about the points system that it doesn't say everything, but it does say a lot.

There are a few other things that are starting to make me worry about Armada's faithfulness to the SWU as has been established so far.

My excitement is starting to temper. :unsure:

You'd think it wouldn't be identified on the Corvette card, itself, then, but just able to bring them into battle on their own...

Hmmm...good point. Maybe the Corvette provides coordinates for the squadron to launch to and those coordinates just happen to be near the Corvette?

We don't know exactly what those squadron numbers mean. Can it control 1 squadron as a command ship? Is it a scale thing, like 2 attack dice for tie's, vs. 3 attack dice for x-wings...

I neeeeed to know more!

That's a lot of maybes and just happenings...

The Corvette could also be retrofitted as a pocket carrier, like the one in the Wraith novels.

Until we know how you do damage, it is way to early to be making assumptions on power.

Until we know how you do damage, it is way to early to be making assumptions on power.

The only assumption here is that FFG does as good a job pointing out the ships for their value in this game, as they do in X-Wing.

It's not the other stats we are comparing - just the point cost of the ship. The Corvette is worth more than half of a Victory-class Star Destroyer, by points.

That just...feels like it shouldn't be so.

Not to mention that the point value could shift between now and then just look at the Rebel Transport from X wing where it shifted 10 points or so.

Not to mention that the point value could shift between now and then just look at the Rebel Transport from X wing where it shifted 10 points or so.

Good point - hell the game could be completely overhauled after the Gen Con reception like the Star Wars LCG

Also the points are not just for the ships themselves but the possibilities - the VSD has more upgrade slots and Engineering 4 - for all we know that could mean that the VSD has a far higher survivability rating than it initially seems

It could be that the Victory SD's base cost will not be typical for its final cost in-game.

Could be more room for upgrades, etc. on the Victory, or you may have to pay per squadron that you bring. It may have more options to increase its power and cost to a more appropriate level. I'm most interested in the "Command, Squadron and Engineering" section on the upper right side of the card.

We know NOTHING about how the game is going to be played. How in the hell can you already be second guessing?

And if someone feels their excitement being tempered at this point, I think they need to step back and take a breath.

It's entirely possible that the corvettes are easily blown up by an SD, but they cost so much because they're very capable of performing missions. That aspect of the game opens a lot of room for ships to be incredibly powerful, but have major and exploitable weaknesses.

One thing to keep in mind is that larger, more powerful ships are balanced by their command level. A Corvette has a Command of 1, meaning you pick the action it'll take the turn it takes it. a VSD, however, you have to plan for moves 2 turns after you pick your orders. I have to imagine that responsiveness will be a huge advantage, and will be priced accordingly.

One thing to keep in mind is that larger, more powerful ships are balanced by their command level. A Corvette has a Command of 1, meaning you pick the action it'll take the turn it takes it. a VSD, however, you have to plan for moves 2 turns after you pick your orders. I have to imagine that responsiveness will be a huge advantage, and will be priced accordingly.

Right, but two Corvettes ARE priced higher than the Victory-class Star Destroyer.

So either the total combination of all their attributes - hull, firepower, command rating, maneuverability, responsiveness, shields, available upgrade slots, etc - is sufficient that two of them are intended to be able to defeat a Victory-class Star Destroyer...

...or the point system isn't any good for balancing forces in a match.

I don't like either of those possibilities.

Edited by xanderf

One thing to keep in mind is that larger, more powerful ships are balanced by their command level. A Corvette has a Command of 1, meaning you pick the action it'll take the turn it takes it. a VSD, however, you have to plan for moves 2 turns after you pick your orders. I have to imagine that responsiveness will be a huge advantage, and will be priced accordingly.

Right, but two Corvettes ARE priced higher than the Victory-class Star Destroyer.

So either the total combination of all their attributes - hull, firepower, command rating, maneuverability, responsiveness, shields, available upgrade slots, etc - is sufficient that two of them are intended to be able to defeat a Victory-class Star Destroyer...

...or the point system isn't any good for balancing forces in a match.

I don't like either of those possibilities.

The way I see it, they are probably appropriately costed . . . For what role they are designed to fill. A reinforced hull as was mentioned sounds an awful lot like the Soak value in EotE, so the paltry amount of dice spewn by the Corvette may not be enough to do a lot to the VSD unless it is backed up by something more.

Just a thought.

I recently re-watched the battle of Endor, and there were a lot of corvettes in that battle. I don't think the rebellion would have taken so many if they were worthless at the large ship scale.

It doesn't have that much firepower, but it moves really well, and that command stat of one is going to be very useful

Edited by Hrathen

Pff, two Corvette's against one Victory? That's piece of cake compared to what a single Corvette can do against four Star Destroyers.

On a more serious note, yes we'll be seeing a lot of tweaks and alterations compared to lore for the sake of game balance. Personally, it's a price I am willing to pay to be able to command goddamn Star Destroyers. Which, really, is what this game is made for. FFG has seen the feedback in the X-wing forums. People were clamouring for Star Destroyers when the game just came out, nevermind that scale and balance wise the two simply don't mix. Armada is the answer to people who wanted capital ships over fighters.

And it's not as if power balance alterations are that much different in X-wing, really. Phantoms get two defence die instead of going completely invisible, advanced proton torpedoes have severely reduced range instead of being faster, more powerful versions of the regular protons, Defenders, B-wings and Y-wings lack their standard ion cannons, seismic charges have a rather paltry damage and radius when compared to the movie and so forth and so forth.

This one's just more obvious than most.

Edited by keroko

I have a few random thoughts. Upgrades available to the ships could certainly alter their power levels.

The Corvette is a C90a which is the "assassin" class designed to for military use. One advantage it should have over the VSD is it's payload of Proton torpedo's and maneuverability. Where the VSD just has lots of various Turbolasers. I could get behind the idea of two C90a's giving a single VSD a really good fight. The 3 point difference in cost is less then 5% of their value and again I looks like the VSD has access to some different upgrades that could certainly increase its power.

The scale is a bit off, but with larger ships in a game like this, that's to be expected. A VSD is 900m and a C90a is 140m, so scale is a bit off.