First: hello to any Fantasy Flight people reading this thread. I'm positive you must be reading this thread if no other.
I'm interested in that objective system they have. That looks like something that might be straight forward to port over to X-Wing.
Something I'd love to pick the developer's brains about is the extent to which lessons learned in X-Wing helped them design Armada. I notice that Armada fires first and moves second. That's interesting! Why do it that way? Did play testing Coran Horn inspire it? Etc.
I'm interested in seeing how this plays on the table. I hope it expands the audience for both games more than it cannibalize sales of either.