Since my players taste in ships exceeds their budget, I came up with some rules for buying ships at a discount with some randomly-selected flaws added- that they may (or may not) be able to spot. The idea behind them is that players can save a little money in the short-term by buying a ship with faulty systems, but don't necessarily know how bad the flaws will be. The more flaws you take, the bigger the effective discount (each knocks 10% off the base price) but the higher chance of getting flaws that synergise, and the harder it is to spot them all before purchasing. Plus, odds are it'll cost them more in the long run to fix the ship up than to have bought one new.
I wrote up a table of 20 flaws. I've tried to make a good chunk of them add or modify gameplay in interesting ways- take Rough Ride below, which should have the PCs considering their piloting decisions more carefully. I also produced a deck of Ship Flaws using Khaoldrakul's critical hits card template- rather than rolling on the table you can just deal out cards.
The modified version of Khaoldrakul's template I used is here (thanks Khaol!): Download
The rules & table are here: Download
The cards (for double-sided printing) are here: Download
I'd like to get some feedback on the rules in the PDFs- I've not tried them out on my players yet, and given it could take quite a few sessions before their effects become fully apparent I'd like it if people could catch any oversights.
Balance suggestions are also appreciated- are there too many 'dull' flaws? Flaws like Suspect Transponder and Bad Atmosphere can potentially generate gameplay or make people reassess their choices, but ones like Junker just add black dice (for people's talents to remove). Plus... is the 50% cap necessary? I'm wavering on that, as it seems like letting people buy ships at 90% off might either wind up with them spending all their money on a barely-usable ship, or if it turns out the flaws don't actually synergise that badly, get an amazing ship for ludicrously cheap (it puts the ~$1E6 small cap ships in the starting ship price range...).