Autoblaster upgrade?

By thehoffman2787, in X-Wing

Has anyone used this cannon?

It seems to have potential but I've never used it yet?

If you have who did you use it on?

It's very expensive for what it actually accomplishes, especially with the range in mind.

We might start to see it on the YT-2400. The problem with it right now is that anyone that can take it has a 4 dice primary at R1. Against 1agi targets, you're better off attacking with the primary. Against 2 agi, while the expected damage is about the same, you're better off attacking with the main since that'll push the crits through instead of the hits.

Against 3 agility, main attack has 1.91 expected damage, and if we go and say that the 3agi ship is likely to roll at least 1 evade (76% chance w/o focus, 95% w/ focus) then crits are as good as blanks, and you're left with an average damage of 1.88...

So, basically you're pretty much always better to attack with your 4 dice, and spending those 5 points elsewhere. But the YT-2400 has only a standard 2 attack, so the autoblaster is clearly better at R1, whether its worth 5 points remains to be seen though.

Every ship that can currently take it (the YT-2400 will change this a little bit) has 3 Attack. In that context, it's an upgrade that costs 5 points and removes an attack die in order to prevent your opponent from using defense dice; on average, that's a negligible bump in damage unless your target has 3+ Agility. But targets with 3+ Agility are the hardest ships to catch in your firing arc at Range 1.

Basically, it's appealing at first glance, but it's so hard to use that most experienced players seem to have abandoned it entirely.

Edited by Vorpal Sword

I like it on Ten Numb with Marksmanship and Fire Control System, but most people tend to shy away from dumping that many points on a single ship.

I've used it with some success on Kath. Makes it more likely that her ability will trigger. And I have naturally lukcy rolls so it works out.

The primary benefit of the Autoblaster is dependant upon the enemy you are shooting at. You won't get much use out of it against a low agility target where a boosted primary weapon roll will usually suffice. Though it will rip through high agility targets quickly where a primary weapon might take longer to chew away at it.

I used to use it on the Firespray of the Lambda, but I found that its use is when the opponent cannot return fire. Personally, I have swapped it for an Ion Cannon, and it sees more uses because it can set up my next attack.

I like it on Ten Numb with Marksmanship and Fire Control System, but most people tend to shy away from dumping that many points on a single ship.

A big danger there would be the possibility of multiple [crit] result. Ten may prevent dice from cancelling one [crit] but they can cancel any other [crit] dice. There's also the little issue that using Autoblaster with Ten then allows an Evasion token to cancel that [crit] the dice can't cancel before it is required to cancel a [hit] result which autoblaster prevent from being cancelled by dice.

If you try that setup and get the wonderful [crit] [crit] [hit] situation against a target with an Evade token and several defense dice you may find your "unstoppable" attack only getting a single [hit] through the defense.

I tried it for the first time on Fettigator, running VI to hunt phantoms.

Cloaked ships aren't so hard to hit when they aren't rolling any greens :P