I still can't beat TIE swarms with my Rebels

By Gibarian, in X-Wing

Well use a swarm of Rebel ships, like the Z-95, or X-wing, greettings.

I haven't seen TIEs vs Z-95s Swam match, but I would imagine that TIEs will have no difficulty hurting the Z-95s and the Z-95s will have dificulty with the TIEs. One extra hit is not as good as one extra agility dice.

The moment it gets close and personal, that extra dice of agility means less and less than extra "hit point", not to speak that they attack first, and do not suffer so easilly from critical damage.

It is more evenly matched that people think about it.

I haven't seen TIEs vs Z-95s Swam match, but I would imagine that TIEs will have no difficulty hurting the Z-95s and the Z-95s will have dificulty with the TIEs.

MajorJuggler has rated the Z at the same if not slightly better then the Tie Fighter. 1 HP isn't that big of a deal but 2 shields is, plus that Z's of the same cost go first, because they have a higher PS then the Ties do.

You have to go to Black Squad Ties before you tie with a Z-95, and at that point you're spending 1 point more per ship.

I do bad against swarms in general, whether I'm Rebel or Imperial. The few times I've won it was mainly because the swarm player wasn't that strong a player and even then it was tough to eek out a victory.

You really need to have luck on your side, even average dice rolls will make it tough.

Z-95's with assault missiles, especially Lt Blount. If the swarm has Howlrunner, then they either have to stick together making them easy targets for an AM alpha, or else they split up making Howl a lot less effective.

Blacks with Predator have been what I've seen lately, no Howlie. I'm sure splitting them up still has advantages early in the game, but what I've noticed is that my games tend to go off the rails late, *after* the TIEs have all split up. It becomes difficult to track them all down in different directions after I'm reduced to 1-2 ships.

Blues with HLC. HLC wrecks TIE face all day long.

Not what I would have thought of, but it makes sense. I guess 4-dice attacks are the most reliable way to remove 3 agility ships one-by-one. Might have to go with Daggers because of the aforementioned Blacks, though.

Gibarian what ships do you have available? Or do you allow proxy ships?

More than enough to play around with different builds, fortunately.

5 Z-95's

4 A's

3 X's

3 B's

2 E's

1 HWK

1 YT-1300

Proxies are fine, too. I've been using Rebel Aces stuff since the first game I played (about 2 months ago).

One of the best ways to counter a swarm is with the E'tan swarm. E'tan with 4 or 5 Z's. All those critical really hurt ties. Also you can use a lot of the same shenanigans that the tie swarm uses and shoot before most of the ties.

This was the first list I tried after wave 4 arrived (although not against a swarm) and I bungled it so terribly I've been loathe to try it again. I let Etahn die too quickly, and things went downhill from there. Definitely want to try it again once I get my mojo back, however.

I'd probably go with something along the lines of:

Dagger Squadron(24)+Fire Control System(2)+HLC(7)

Corran Horn E-Wing(35)+FCS(2)+Marksmanship(3)+R5-P9

Bandit Squadron(12)x2

You've got a pair of blockers and 2 ships with heavy firepower.

Keep the Bandits in front of the B-Wing and send Corran around to flank. Don't use Corran's ability all the time, but when you do, activate Marksmanship for a super-Focus+TL via FCS on every attack. Advance the Bandits and B-Wing slowly taking advantage of the HLC 4AD that denies the TIEs their extra evade dice at range 3 (secondary weapons don't allow that extra evade die). After using Corran's abilitiy, on his down turns use your full dial (except for reds) to reposition, focus, and restore a shield if needed.

I like the look of this list quite a bit!

If Abaht+z-95s aren't working, try to mix and match. Bs and Xs with him as three attack dice will more likely get through (and thus causing more hits).

Eh, hard countering TIEs with Assault Missiles is kind of cheesy if you already know what your opponent is running in a casual game. If I was a swarm player and saw my opponent setting up that kind of ordnance, I'd switch lists or just not play at all.

True but if thats all he faces, or all his buddies will run list wise; what choice does he have? I say go for it, blow their faces off and make them change how they build their lists.