Question on an Into the Storm weapon

By DragonJML, in Rogue Trader

In the Into the Storm Rogue trader book, under missiles it says:

"the Starflare missile can be used in emergency to attack an enemy"

but there's no damage listed for it in it's paragraph or in the chart so how does that work?

It's also not in the errata.

please and thank you for any information

There's nothing for them per RAW. I've got the following though:

Damage: 1d10+5 E

Pen: 6

Special: Primitive

For what it's worth, in Only War the reference to them being used as weapons is removed.

So you're saying a flare gun is as powerful as a bolter? I somehow doubt it! I would probably go 1d10E pen 0 but that's just me!

After some discussion with people that know Flares. We've come to the conclusion that it'd be somewhere around;

Dmg: 1d10+5

Pen: 3

Special: Blinding, Inaccurate

Range: 10m

If it's a phosphor flare it's burning at 760C (1400F) that's going to mess someone's day up and they're designed to go up 150m(ish) considering it's a 12guage pistol. That's a fair amount of force. If you want to see white phosphor wounds, feel free to wiki it, I'm not going to link it here.

However, I've just realised we're talking about an actual missile and not a hand held flare. So, it burns longer, is designed to go up to 900+m and then, well, explode.

Dmg: 1d10+5

Pen: 5 (Indicative of the fact that you are now engulfed in 760C of death)

Special: Blinding, Inaccurate, Blast(1)

Range: 30m

It has been suggested that pen be lowered by 1 on both stat lines, up to you should you use them.

I haven't personally used any of them, but they seem good for an emergency weapon. Not accurate, not terribly hard hitting, but enough to give someone a bad day.

~T

So you're saying a flare gun is as powerful as a bolter? I somehow doubt it! I would probably go 1d10E pen 0 but that's just me!

Bolters are primitive?

Flare guns are basically an improvised weapons. While they are fired with a 12 gauge charge they are competitively soft compared to a bullet. Their real danger lies in their incendiary properties. Even that is somewhat reduced due to the flare not being designed to engulf the target. (It basically bounces off the target.) I do agree with the blinding quality though. I would also suggest the flame quality because while the initial damage would be relatively low it most certainly could ignite it's target!

Flare guns are basically an improvised weapons. While they are fired with a 12 gauge charge they are competitively soft compared to a bullet. Their real danger lies in their incendiary properties. Even that is somewhat reduced due to the flare not being designed to engulf the target. (It basically bounces off the target.) I do agree with the blinding quality though. I would also suggest the flame quality because while the initial damage would be relatively low it most certainly could ignite it's target!

There seems to be some confusion here. Now, I agree with Radwraith completely that there's no way the flare should have these kind of numbers presented. But at the same time, Radwraith, the flares being referred to aren't the small bouncy kind of shotgun or one-use flare flares.

From Into the Storm :

STARFLARE ROUND

These are fired high into the air via missile launcher or grenade launcher, where they burst into a multitude of small flares. As the flares burn out and drift to the ground, they fully illuminate the underlying area for almost a minute. They can also dazzle the vision of anyone not wearing protective lenses, and in an emergency can even be used as an offensive weapon when fired directly into a foe. These rounds can only be used in mortar or grenade launchers (not missile launchers) and cannot be thrown.

So we're talking about something with a considerable payload, capable of scattering a multitude of flares in multiple directions, after exploding high in the air.

At the same time, there's no way I'd give this thing any kind of meaningful penetration. It's not designed to penetrate anything, and I've seen people survive heavy fireworks at pretty much point-blank range, as long as they're not more or less lying on top of it.

Launcher; 1d10 E, Pen 0; Rng 10m; Inaccurate, Blinding, Flame, Blast (5).

That's my personal verdict.

Edited by Fgdsfg

From Into the Storm :

STARFLARE ROUND

These are fired high into the air via missile launcher or grenade launcher, where they burst into a multitude of small flares. As the flares burn out and drift to the ground, they fully illuminate the underlying area for almost a minute. They can also dazzle the vision of anyone not wearing protective lenses, and in an emergency can even be used as an offensive weapon when fired directly into a foe. These rounds can only be used in mortar or grenade launchers (not missile launchers) and cannot be thrown.

Launcher; 1d10 E, Pen 0; Rng 10m; Inaccurate, Blinding, Flame, Blast (5).

That's my personal verdict.

Quite strange that the book doesn't agree with itself in the same paragraph ;)

I would say it's only usable offensively through a grenade launcher, as a mortar can't be used in direct fire.

Anyways my take on the weapon profile:

Flare Launcher; 1d10 +1 E, Pen 5; Rng 10m; Inaccurate, Blinding, Flame, Blast (5), Primitive

And I would mainly let it be used beyond 30m as a suppressive fire action.

Flare guns are basically an improvised weapons. While they are fired with a 12 gauge charge they are competitively soft compared to a bullet. Their real danger lies in their incendiary properties. Even that is somewhat reduced due to the flare not being designed to engulf the target. (It basically bounces off the target.) I do agree with the blinding quality though. I would also suggest the flame quality because while the initial damage would be relatively low it most certainly could ignite it's target!

There seems to be some confusion here. Now, I agree with Radwraith completely that there's no way the flare should have these kind of numbers presented. But at the same time, Radwraith, the flares being referred to aren't the small bouncy kind of shotgun or one-use flare flares.

From Into the Storm :

STARFLARE ROUND

These are fired high into the air via missile launcher or grenade launcher, where they burst into a multitude of small flares. As the flares burn out and drift to the ground, they fully illuminate the underlying area for almost a minute. They can also dazzle the vision of anyone not wearing protective lenses, and in an emergency can even be used as an offensive weapon when fired directly into a foe. These rounds can only be used in mortar or grenade launchers (not missile launchers) and cannot be thrown.

So we're talking about something with a considerable payload, capable of scattering a multitude of flares in multiple directions, after exploding high in the air.

At the same time, there's no way I'd give this thing any kind of meaningful penetration. It's not designed to penetrate anything, and I've seen people survive heavy fireworks at pretty much point-blank range, as long as they're not more or less lying on top of it.

Launcher; 1d10 E, Pen 0; Rng 10m; Inaccurate, Blinding, Flame, Blast (5).

That's my personal verdict.

I have no problem with this "verdict". I agree that the Star flare refers to a heavier version but I also agree with your damage presented. The analogy to a shotgun flare was to explain how they worked. If anything, A Mortar or grenade launcher round would be less effective from being less accurate (Thus the "innaccurate" quality you gave it!)

@ El-Jairo: Why are you so intent on giving it a high pen value? Neither a mortar launched flare nor an emergency flare can penetrate armor at all IRL! Your Pen 5 gives it the same capability as a High velocity rocket round designed to penetrate powered armor!

Edited by Radwraith

@Radwraith: my idea was that it can burn through low-tech armour. But I must agree that it doesn't have any proper armour penetration. That is why I gave it the primitive trait, so any decent armour would negate it's penetration value.

But yeah, is simpler just to give it Pen 0. More clear and probably Flame is taking care of the burning character of the flare anyway.