Just finished a game using my Vidla Crucible racing scenario with 6 players on a 36"x72" play area. I had run it before with 3 players on a 36"x36" and wasn't sure how it would hold up. But I think everybody had a good time tonight. One of the players took photos after every turn so I'll try to get those posted up here whenever he sends them to me.
The competitors, by initiative order (we rolled 8 attack dice to settle tiebreakers):
Troy (39 points):
(ID token: stress marker) Blackmoon Squadron Pilot + Engine Upgrade + R2-D2 + Flechette Torpedoes
DagobahDave (40 points):
(ID token: 13) Academy Pilot + Engine Upgrade
(ID token: 14) Academy Pilot
(ID token: 15) Academy Pilot
Patrick (40 points):
(ID token: black 35) Omicron Group Pilot + Ion Cannon
(ID token: 39) Academy Pilot + Engine Upgrade
Beau (40 points):
(ID token: 31) Prototype Pilot
(ID token: white 35) Gold Squadron Pilot + R2 Astromech + Ion Cannon Turret
Valerie (40 points):
(ID token: 40) Prototype Pilot + Ion Pulse Missiles
(ID token: 7) Bandit Squadron Pilot + Cluster Missiles + Engine Upgrade
Taylor (40 points):
(ID token: 11) Academy Pilot
(ID token: 18) Sigma Squadron Pilot + Advanced Cloaking Device + Fire-Control System (and using a Defender dial, we realized after the race -- the crew chief for that team has been executed)
The starting grid (an area measuring Range 2 by Range 3 in the "southwest" corner of the mat) was pretty full with 12 ships. The starting cannon fired and they were off. The objective was to pass to the outside of three "corner" asteroids and then flee the battlefield across the northern edge of the mat (the finish line).
DagobahDave sent one of his Academy TIEs off the course as a blocker/interferer, as did Patrick's Lambda shuttle and Taylor's Phantom. Everyone else headed for the first corner asteroid.
Weapons were disabled until the start of the fourth turn. By that time, the race leaders had rounded the first corner asteroid and were heading for the second, with DagobahDave's upgraded Academy TIE (#13) leading the pack. Troy's E-Wing seemed to be a popular target for ions, and Taylor's Phantom was behaving... strangely, bumping into other ships more often than not.
Valerie's A-Wing (#40) blasted the race leader and took over the top spot as it rounded the second corner. The middle of the race area was chaos, with the Lambda delivering ion shots and blocking everything, and the Y-Wing and Phantom getting in each other's way. Most of the carnage took place between the first and second corner asteroids.
Fast forward a couple of rounds, and #40 was a cloud of debris and Patrick's Academy Pilot (#39) was now in the lead and rounding the third and final corner, protected by his blocker/interferer Lambda. He had a clear shot to the finish line, taking 50,000 credits as the race winner.
The Lambda was destroyed by then, leaving just two ships to battle it out for second place: Troy's E-Wing (#stress) and DagobahDave's interferer-become-third-place Academy Pilot (#15). Dave's only hope was to destroy the E-Wing, but took a flechette torpedo to the face and couldn't stop the E-Wing's momentum. Troy took second place with his nearly pristine E-Wing and Dave's #15 came in third place as the last surviving ship.
In the end I think we all found it a refreshing change from dogfighting, and having 6 players playing at once was a lot of fun. We decided to allow barrel rolls and boosts even if they resulted in overlapping an asteroid, with the usual consequences for doing so. Other than that, the scenario worked really well and seemed to end pretty quickly after the first players were knocked out of the race, so no one was standing around too long. I think it says a lot about how great this game is that we can do something like this without making major rules changes and it holds up just fine.
The scenario rules are available here:
--DEAD LINK. SORRY.--
Edited by DagobahDave