True or False?
The more competitive choices available to a gamer, the better. For me this is true. It helps each new game feel different. So, I have been thinking about the Focus action a lot the past two days and started to wonder if it is to powerful.
1. It is ambiguous and allows you to choose during the combat phase if it will be used offensively or defensively. All other actions require committal during the activation phase.
2. Since it is ambiguous it results in a wasted action less. Strong attack rolls allow you to use it for defense and strong defensive rolls allow you to use it for offense.
3. It has the same exact hit percentages of Target Lock and allows you to pick your target during the combat phase, whereas Target Lock allows you to pick your target during the activation phase. (I am aware that Target Locks have the benefit of not being removed between rounds, but in my games Focus still rules the tables offensively)
4. When under multiple attacks in a round and used defensively it is better that than the Evade action, Falcon excluded. Example: when expecting 2 attacks in a round, statistically a standard 3 defense die ship with Focus instead of Evade will be worse 17.80%, equal 53.39%, and better 28.18% of the time. This is a sliding scale as well, meaning the more attacks you expect in a round the greater the probability that a Focus action will be better than an Evade action.
Result: I believe Target Locks and especially Evades are situational and do not see enough use because of it.