People have been talking a lot lately about all these falcon builds in response to phantoms. C-3PO and Gunner seem to be incredibly common... and since the introduction of the Dash Rendar crew card, people have talked about not knowing which of the two crew to sacrifice to make room for him.
It got me thinking about how I almost never use gunner anymore on any ship. I mean, I GET that it has some value, and I can even understand the price point... but I just don't think it works for MY playstyle and I'll explain why.
(though to be fair I COULD probably use it with Han Solo as Pilot - but that is probably the only case).
1) I think picking Gunner is effectively planning for failure. You are already expecting your attack to miss, so you want to have a backup plan.
2) If you miss with your first attack, are you really going to have saved your focus / TL for your second attack? I figure statistically you are going to spend all your goodies on the first run, and have little to nothing left over for the 2nd shot. So effectively your second shot will be weaker.
3) and if you DO save your goodies for the second shot, a smart player can outwit you, by opting not to spend his focus or evade... and otherwise allowing a single point of damage through, just so you don't get your second shot.
Who is better than gunner(offensively)?
Kyle Katarn - lots of possibilities here, but essentially you can get a free focus every turn, or every OTHER turn at a minimum.
Han Solo - I've not used him yet but I plan to on a B-Wing once aces hits. Lots of options with only a single action.
Weapons Engineer - Doesn't get used much but it is a great way to maximize efficiency and easily allow yourself to get TL + Focus, which just rocks. Also has some great synergy with Han Solo crew.
Tactician - Very cool ability - probably less suited to a turreted ship, but still cool.
Honorable Mentions:
Recon Specialist and Lando - both are more versatile and can be both offensive AND defensive (wouldn't recommend both of them at the same time however).
So what do you think? Am I missing something? Is gunner more of a defensive option in your eyes? Assuming you spend your action for evade?