Hey guys,
I'm new to this forum and this is my first post.
I just played "Black Riders" Expansion and was thrilled by the campaign concept, so i decided to make my own campaign mode for the Core Set and the Mirkwood Saga to combine each adventure.
The biggest challenge was to find a way to reward the player after each adventure so they can heal their heroes or lower their threat count. But anyway here are the rules I thought of:
Setup:
Each player choses 1-3 heroes and has to stick with them for the whole campaign.
The campaign card is placed to the side of the Quest Cards and will be resolved parallel to the Quest Card.
End of game:
- do NOT reset threat count
- All the damage that is assigned to a hero it will stay there.
- If an hero is in the Discard Pile at the end of the game can't be used anymore unless they are revived.
- All other cards will be put back into your deck (except Unique Characters).
After the Adventure is finished the XP are calculated :
XP = ( Difficulty Level * (15/X )) + Victory points
X = Number of Players
Victory/Defeat
- If the players win the game they earn the full 100% of the XP.
- If they lose the players lower their threat by 5 points, but only earn only 50% of the XP.
Heal/Revive Heros
The players can revive the heroes that are placed in the Discard Pile at the end of the adventure. To do that the players have to pay double the Threat Cost of that Hero.
To heal heros the player has to pay 1 XP per damage.
Unique Characters:
Players can keep Unique Characters and use them in the next adventure. The costs to do so is 3 times the costs of that character.
Threat Count
The players can lower their threat count for 1 XP per threat point.
Buy new cards
The players can expand their card pool by buying more cards. The costs are:
- Heros: 2 times their Threat Cost
- other Cards: Cost + 2
The rest of the rules stays the same.
I hope that I soon have the time to translate the Cards (Campaign, Boon, Burden, Allys…) and upload them here.
Edited by Aelindir
