Y-wing post Wave 4

By Redblock, in X-Wing

Yeah, B-wings didn't need the crew help, Y-wings do.

Back on topic :D Looking at regional result thread i can't find any Y-wings recently, so it needs help.

Yup, I need to compile the statistics, but Y-wing usage is very low, especially with generic pilots.

On the other hand, the only generic pilots that see any regular use are Z-95s, B-wings, and TIE Fighters. They are so points efficient that it discourages using anything else.

My House Rule for Y-wings is a Y-wing only turret upgrade that costs -2 and grants a bomb slot. With the -2 cost adjustment its jousting value is improved so it's not hopelessly outclassed by everything else if you run it naked, and the bomb slot is just cool.

#11 There are like 8 types of Y-wings, the main ones seen are, the BTL-A4 (single seater, turret is fired by a targeting computer, seen in movies), the BTL-S3 (double seater, replaces targeting computer with gunner, seen in Episode 6 and EU), and the BTL-B (double seater, seen in the Clone Wars, the Republic's Y-wing)

#12 Yes they do, those last 2 Y-wings I mentioned have gunners

I love the Y-Wing. Dutch in particular. Dutch and Hobbie are the best of friends. :lol:

Not to mention Dutch and Garven :D

I took out of the box Dutch last week and played few times, with Kyle Katran and Z-95s.

Ion turrets still can be very anoiyng to deal with, plus Headhunters with Cluster or Ion pulse. Probably no for Nationals, but sure for a lot of fun!

Back on topic :D Looking at regional result thread i can't find any Y-wings recently, so it needs help.

Yup, I need to compile the statistics, but Y-wing usage is very low, especially with generic pilots.

On the other hand, the only generic pilots that see any regular use are Z-95s, B-wings, and TIE Fighters. They are so points efficient that it discourages using anything else.

My House Rule for Y-wings is a Y-wing only turret upgrade that costs -2 and grants a bomb slot. With the -2 cost adjustment its jousting value is improved so it's not hopelessly outclassed by everything else if you run it naked, and the bomb slot is just cool.

See, I don't like the -2 upgrade removing the turret, and I hope FFG doesn't go that route. That would be like the Chardaan Refit removing Boost from the A-wing to get -2 points--it's taking away the only thing that makes it usable for the points in the first place. Bombs would be okay, but not at the cost of the turret.

I personally think they need something like the A-wing test pilot, where pilots at a certain level can equip an EPT. Sadly, that won't happen now that we have R2-D6.

So, what does that leave?

-More named pilots, hopefully with EPT

-A new kind of turret that doesn't suck as bad as the blaster turret. Maybe an attack 2 range 3 turret? Or some kind of close range turret that has an attack inversely proportional to range: Range 1 is 3 dice, range 2 is 2 dice, range 1 is 1 die. Or maybe 4-2-1 or something. Encourages the beefy Y-wing to wade deep into the furball.

-Also, a crew upgrade similar to the B-wing. Recon Spec on a Y-wing would make Blaster Turret actually useable. I don't know if they'll do this for the Y-wing since they already inexplicably did it for the B-wing (makes no sense at all as far as balancing goes, as I'm sure pretty much everyone agrees).

Back on topic :D Looking at regional result thread i can't find any Y-wings recently, so it needs help.

Yup, I need to compile the statistics, but Y-wing usage is very low, especially with generic pilots.

On the other hand, the only generic pilots that see any regular use are Z-95s, B-wings, and TIE Fighters. They are so points efficient that it discourages using anything else.

My House Rule for Y-wings is a Y-wing only turret upgrade that costs -2 and grants a bomb slot. With the -2 cost adjustment its jousting value is improved so it's not hopelessly outclassed by everything else if you run it naked, and the bomb slot is just cool.

See, I don't like the -2 upgrade removing the turret, and I hope FFG doesn't go that route. That would be like the Chardaan Refit removing Boost from the A-wing to get -2 points--it's taking away the only thing that makes it usable for the points in the first place. Bombs would be okay, but not at the cost of the turret.

That depends on your perspective. Personally, I think the underlying problem is that the only thing that "makes it usable for the points" is that it can equip an Ion Cannon Turret. With my House Rule you have the freedom to take a naked Y-wing and it is actually usable for the points.

That's a good thing, unless you intentionally want the naked Y-wing to be useless. Do you? I don't.

Edited by MajorJuggler
R7-T1 also opens new can of worms. If you put it on Dutch you can get two target locks and boost out of same action, how you use that boost is up to you (maybe get out of arc and blast with ion turret, maybe get into range 1 and unleash adv. prot. torps, or just get into range 1 and get extra attack).

I've had very little success with R7-T1 on Dutch. He looks good in theory, but in practice, R7-T1 actually hurts the Y-Wing he's on. When I'm flying a turret and opponents don't need to fear my 2-die firing arc, they have stayed in my firing arc and kept R7-T1's ability from triggering. To boot, R7-T1 only works at range 1-2, so those blasted interceptors and phantoms will keep barrel-rolling and decloaking into range 3, which not only keeps R7-T1 from triggering, but keeps me from being able to use my turret anyway. On top of that, even if an opponent were in range 2, would I really want to boost away from him and put him out of range of my turret?

So when you read R7-T1's text, read: "only useful if an opponent is at Range 1 behind you." In that situation, he can be very useful--but nobody is flying within Range 1 of an Ion Cannon Turret these days. Defenders and B-Wings want to stay at Range 3 to fire their HLC; Phantoms and Interceptors do not want to get within range of your ion cannon and are fine with rolling 4 or 3 dice against your Y-Wing's measly 1 or 2.

... can you tell I'm disappointed in R7-T1? :P hehe

That depends on your perspective. Personally, I think the underlying problem is that the only thing that "makes it usable for the points" is that it can equip an Ion Cannon Turret. With my House Rule you have the freedom to take a naked Y-wing and it is actually usable for the points.

That's a good thing, unless you intentionally want the naked Y-wing to be useless. Do you? I don't.

We already are going to have Prototype As and Z95s as cheap filler craft for Rebels, so I really don't think we need more cheapo 2-attack craft such as a 16 point Y-wing. I would like to have the bomb upgrade, but I'm not sure I'd kill the Turret to get it, unless there's something else that you gain--even if it actually increases the cost of the craft. Your variant would actually be fine and balanced to be sure, but I think it's too similar to the TIE Bomber and lacks a little bit of flavor.

How about this:

Longprobe

-Removes Turret slot

-adds Systems slot

BTL-A4

-Removes Turret slot

-3 attack forward arc only

-Bomb slot

The cost of these would have to be balanced--I leave that up to you since you're way better at statistics than I am.

How about this:

Longprobe

-Removes Turret slot

-adds Systems slot

BTL-A4

-Removes Turret slot

-3 attack forward arc only

-Bomb slot

The cost of these would have to be balanced--I leave that up to you since you're way better at statistics than I am.

Longprobe wouldn't get used. The ship is still too expensive.

BTL-A4 would basically turn it into a B-wing with a tweaked dial and no System Upgrade.

Edited by MajorJuggler

We can agree Y-wing is not a very popular rebel ship. I sees some play as Ion platform, but that is only way it can get into tournaments. But here comes wave 4, and maybe it does change things.

3 upgrades matter for Y-wing from wave 4 - Flechette torpedoes, R7-T1 and munitions failsafe.

2 point torpedoes are godsent for Y-wings, as an efficient way to fill those upgrade slots, and improve attack. For same 5 points you spent on Ion turret before you can get 2 torpedoes, and munition failsafe. This can lead to a tottaly diferent playstile, or not :D. R7-T1 also opens new can of worms. If you put it on Dutch you can get two target locks and boost out of same action, how you use that boost is up to you (maybe get out of arc and blast with ion turret, maybe get into range 1 and unleash adv. prot. torps, or just get into range 1 and get extra attack).

So is Y-wing worthy to carry Thors hammer? (the answer is of course no). Is it worth using in tournament? Only almighty meta knows :D

I will say this I had a 100 point game last night and my buddy j that I played ladt night flew the y wing with the ion turrete and the R7T1 and a hull upgrade along with biggs and wedge against my 2 b wing blue squads with advanced sensors and my two rookie pilots with shield upgrades. After I took out biggs and wedge that Y wing was very difficult to battle with those upgrades but however I did manage to beat him with my two x wings after he ioned my first b wing until he killed it andhe was attempting to do the same to my second b wing until I blew his y wing out the sky. So to down grade the YWing with out playing against it with these upgrades is wrong. One shouldnt judge before knowing how it will play out.

How about this:

Longprobe

-Removes Turret slot

-adds Systems slot

BTL-A4

-Removes Turret slot

-3 attack forward arc only

-Bomb slot

The cost of these would have to be balanced--I leave that up to you since you're way better at statistics than I am.

Longprobe wouldn't get used. The ship is still too expensive.

BTL-A4 would basically turn it into a B-wing with a tweaked dial and no System Upgrade.

Edit whoops forgot I put bomb slot on the other one. You get the idea though

Also, like I said, the cost would need to be adjusted. Could still be -2 or whatever. I wasn't being sarcastic when I said you were better at statistics than me; I was hoping you'd maybe chime in with an opinion on what those variants could cost.

Edited by quasistellar

I will say this I had a 100 point game last night and my buddy j that I played ladt night flew the y wing with the ion turrete and the R7T1 and a hull upgrade along with biggs and wedge against my 2 b wing blue squads with advanced sensors and my two rookie pilots with shield upgrades. After I took out biggs and wedge that Y wing was very difficult to battle with those upgrades but however I did manage to beat him with my two x wings after he ioned my first b wing until he killed it andhe was attempting to do the same to my second b wing until I blew his y wing out the sky. So to down grade the YWing with out playing against it with these upgrades is wrong. One shouldnt judge before knowing how it will play out.

I was the opponent here (and I shot down the first B-Wing, then ionned the second off the board) and yeah, R7-T1 made Dutch almost ridiculously slippery. Mind, all fire was focused on him, so that's a bit context specific, but the boost let me slip out of my opponent's firing arc for two or three odd turns in a row.

That said, I don't think it's such a good upgrade for Dutch *specifically*. But for a moderately high pilot skill pilot it could be the difference between being in-arc or not.

I figured the turret was the second crew. Otherwise who is aiming that thing?

Hmm, Y wings didn't have copilots as far i know.

They certainly did! A second crewmember is REQUIRED to operate that turret. Therefore, while it might make sense from a game design POV (give up one thing, gain another), it doesn't make any sense for them to remove the turret and add a crew. The turret is fixed forward in the variant that doesn't have a copilot, and swivels in the version that does.

Ywings are probably the most underrated rebel ship.

How about this:

Longprobe

-Removes Turret slot

-adds Systems slot

BTL-A4

-Removes Turret slot

-3 attack forward arc only

-Bomb slot

The cost of these would have to be balanced--I leave that up to you since you're way better at statistics than I am.

Longprobe wouldn't get used. The ship is still too expensive.

BTL-A4 would basically turn it into a B-wing with a tweaked dial and no System Upgrade.

A b-wing with a faster dial and a bomb slot and no barrel roll and an astromech ... I mean you could call the e-wing an x-wing with barrel roll and advanced sensor upgrade too.

Edit whoops forgot I put bomb slot on the other one. You get the idea though

Also, like I said, the cost would need to be adjusted. Could still be -2 or whatever. I wasn't being sarcastic when I said you were better at statistics than me; I was hoping you'd maybe chime in with an opinion on what those variants could cost.

Good catch, + Bomb slot and +astromech is different. I think what I meant about it basically being a B-wing is that 3/1/5/3 is almost identical to 3/1/3/5. So both would be slight tanks, on the glass cannon vs. tank scale.

I'm generally not a fan of giving another attack dice because it drastically shifts the ship dynamics, since right now the Y-wing is a tank. But as far as what a balanced cost would be, it would probably be worth about what a B-wing would be. The stat line is almost identical and the upgrades are kind of equivalent.

Has there been any suggestion or hint of a future product featuring Y-wing repaints, new pilots and upgrades? I'm a big fan of the Y-wing, ever since I saw one survive the Battle of Yavin in the summer of '77, and I would definitely buy another Rebel Aces type box with two repainted Y-wings and more options.

Good catch, + Bomb slot and +astromech is different. I think what I meant about it basically being a B-wing is that 3/1/5/3 is almost identical to 3/1/3/5. So both would be slight tanks, on the glass cannon vs. tank scale.

I'm generally not a fan of giving another attack dice because it drastically shifts the ship dynamics, since right now the Y-wing is a tank. But as far as what a balanced cost would be, it would probably be worth about what a B-wing would be. The stat line is almost identical and the upgrades are kind of equivalent.

Actually what if your version just also added the Systems upgrade slot as well as the Bomb slot? I think we both don't want ships that are almost exactly like other ships, but in my case I don't want a near carbon copy of the TIE Bomber, and you don't want a copy of the B-wing. Your idea makes sense because the B-wing is a Rebel ship, too.

They do have a lot of options here, they could even do something like a -1 or -2 upgrade that takes up one of the torpedo slots and replaces it with a bomb slot. Actually, the more I think about it, the more I like that. . .