Powerful Blast ? Point Blank ?

By JP_JP, in Star Wars: Edge of the Empire RPG

If i'm reading the descriptive text for "Powerful Blast", the only weapons that this talent would not affect are Flame throwers, shotguns and mines... i'm not even sure about mines...

But grenades, thermal detonators and even missiles and rockets would be affected. I guess it's one powerfull power. Am I right ?

Other question :

Does Point Blank increases blast damage, like a grenade thrown at short range ?

Thanks

Powerful Blast increases the damage caused by any weapon that has a Blast effect. I suppose a GM would have to rule on a flamer. Point Blank is basically the first hit on any Ranged L&H attacks at Short.Engaged range, not the Blast effect.

Edited by 2P51

Powerful Blast increases the damage caused by any weapon that has a Blast effect. I suppose a GM would have to rule on a flamer. Point Blank is basically the first hit on any Ranged L&H attacks at Short.Engaged range, not the Blast effect.

So If I used the new pistol with autofire, only the first hit would be increased, any hit activated with autofire would not be increased. Thanks for the quick reply.

Yes and NP, enjoy.

If i'm reading the descriptive text for "Powerful Blast", the only weapons that this talent would not affect are Flame throwers, shotguns and mines... i'm not even sure about mines...

But grenades, thermal detonators and even missiles and rockets would be affected. I guess it's one powerfull power. Am I right ?

Yup. That's how I read it and play it too. Powerful Blast only works with explosives, explosive weapons, and grenades. So, a character with Powerful Blast would NOT get the bonus damage when using a rifle with a Spread Barrel.

I'd think it would be up to the GM as to if you also would not get the bonus damage with a slugthrower rifle with an explosive bullet option, I could see a debate as to if it was considered an explosive weapon. Personally, I don't think I'd allow it because to me Powerful Blast seems to be more about knowing where to place the explosive for maximum blast effect which I'd think would be hard to do with an exploding bullet.

As for missles, as a GM I'd let Powerful Blast work for them but I almost think RAW is that it doesn't work. The way I read it is that Explosives are the things you set up to explode, like what ever the Star Wars equivelant of dynamite is. (Fun fact: RAW explosives don't do blast damage, they just damage a large area. So a GM needs to house rule Powerful Blast to work on them anyway.) Grenades are well grenades, and this rule covers ones shot with a grenade launcher. Explosive Weapons to me are the weapons with the Explosives category. I'm away from my books, but the cheet sheet I'm looking at has the Missile Tube listed as Other and the individual missles as Portable Missiles. It's obvious that missiles explode, so I'd allow Powerful Blast on them and chalk it up to a rules blunder.

Powerful Blast increases the damage caused by any weapon that has a Blast effect. I suppose a GM would have to rule on a flamer. Point Blank is basically the first hit on any Ranged L&H attacks at Short.Engaged range, not the Blast effect.

So would a Flame Projector or Czerka Hammer potentially benefit from both talents? Both have Blast quality and are Ranged Heavy weapons fired at Short Range.

Say I fire my Hammer at Short (Point Blank +1), then use some Advantage to activate the Blast quality (+ranks). That seems to be RAW if you rule that simply having the Blast quality makes a weapon an "explosive weapon" The case to the Hammer is weaker, but the Flame Projector is listed in the CRB with Explosives so it certainly seems that a strong case could be made there...

Heart of the question: What defines an "Explosive Weapon"?

Hence my comment about it would be up to the GM to rule on that very issue.

I was more asking for general opinions on it. Might submit a dev question on it, but just tossing it out for some civil debate in the meantime.

I think it's a coin toss myself. Personally I think I would just allow it so my head has one less decision to make. The flip side, if a GM wanted to stick to a literal definition involving the word explosive meaning explosive I can see that as well. From a play perspective I think it's probably good to give the spread barrel and flamer some love to raise their appeal to players.

Edited by 2P51