I'm sure I'm not the only one to think of this, and for all I know it's written into a later book (running core EotE only), but it seemed like a good idea that I thought might be worth sharing.
My players were at a public gathering of political dissidents on an Imperial world. They knew the Empire was going come in with a show of force and arrest the keynote speaker to send a message that dissent will not be tolerated. They had prepared an elaborate escape plan to whisk him away when the stormtroopers showed up.
Unfortunately they had taken actions to annoy the Imperials, and the show of force was greater than expected - stormtrooper squads blocking the streets out of the park and more forming a ring around the gathering, closing in slowly. As they step forward to arrest the speaker, the players were forced to act or allow him to be taken (and disappeared). Things get hairy real fast and a shot is fired. From a roof two blocks away, by the sniper player, killing the Imperial leader on the scene instantly.
I'm then faced with a question: how does a squad of stormtroopers pushing against an increasingly hostile crowd react to a gunshot from an unknown location that blew the head off their leader right in front of them?
I had the player who took the shot roll the Force Die. He rolled two black pips. Extra dark side.
So, I figure they react with maximal badness. Confusion and the fog of war set in, and they open fire on the crowd and everything goes to **** real fast. After the dust clears, dozens of civilians are dead or injured.
The rest of the session isn't relevant, but there it is. In my mind the reaction could have gone either way and I didn't have a strong opinion on where to take it, so I used the Force Die to inform the direction of the story.
Thoughts on this?