Dash Rendar Preview

By Rogue Dakotan, in X-Wing

As for the card, I think it's like Stay on Target: An upgrade for players who aren't very good at the game and are using the card like an insurance policy against any mistakes. Neither will be particularly competitive.

We recorded a podcast on this card with Doug. It should be up tonight!


Which podcast is yours? I'll definitely give a listen.

They do the Scum & Villainy podcast on YouTube.

We recorded a podcast on this card with Doug. It should be up tonight!

Which podcast is yours? I'll definitely give a listen.

Scum and Villainy!

As for the card, I think it's like Stay on Target: An upgrade for players who aren't very good at the game and are using the card like an insurance policy against any mistakes. Neither will be particularly competitive.

Read the card again: it allows you to treat obstacles as a one-way screen that improves your defense but not your target's defense.

(I feel like I'm repeating myself, here.)

dumdumdumdumdumdumdumdum DASH. AH-AAAAAAAAAAAH.

He'll save everyoneobbus.

I like it. Not too powerful, and will likely not be a factor too often. But, it is handy for when you have that shot, only for it to be ruined by an asteroid. And will help when the opponent is using their huge ships to screen their fighters in Epic.

What do you mean Dash Rendar approaching? OPEN FIRE! ALL WEAPONS!

DASH. AH-AAAAAAAAAAAH

King of the Improbable.

I like it. Not too powerful, and will likely not be a factor too often. But, it is handy for when you have that shot, only for it to be ruined by an asteroid. And will help when the opponent is using their huge ships to screen their fighters in Epic.

I was thinking it could be useful for the corvette. Shots with the main turret and whatever turbolasers you might have do get obstructed from time to time. You don't get much other use out of Dash, but you do get as many as two or three chances to make use of him each turn. Might be okay.

Very interesting card. It is almost identical to "Advanced Sensors" in the sense that it can be used as a crutch for bad flying, but conversely it can also be used by an experienced player to really open up some new possibilities. I like it.

Edit: although I think this card takes a little more planning than Advanced Sensors, but I haven't really wrapped my head around it the way that someone like Paul Heaver will...

Of course, being unique crew as opposed to a system upgrade slot makes it more universally usable (by the rebels), but at a greater potential expense.

Edited by MajorJuggler

Dash, Dash, I love you, but we only have sixty minutes to play the game!

This isn't entirely a card about being a crutch for bad flying.

It's the whole "Your shots cannot be obstructed."

Hello Range 3 secondary weapons from through asteroids and obstacles. This is gonna be fun.

Edited by Slugrage

I'd give up Gunner on Han for this. Or at the very least, I'd try it a few times to see how it goes.

Almost entirely off topic, though this made me think...is Gunner a waste of 5 points on an Outrider title YT-2400? The Outrider title says you cannot perform primary weapon attacks, which is what gunner triggers...

Hm. I can definitely see Dash crew being useful on a non-Dash Outrider YT-2400, especially if stuff like Gunner/Luke don't work, and you can't rely on an evade from C-3P0. Hide behind rocks and use the HLC to tag opponents who won't get extra die from range or obstruction.

Yes, Gunner cannot be used with the Outrider title. But, considering they are the same price, I'd guess a 2400+HLC+Gunner will be used more often than 2400+Outrider+HLC. The title costs too much to give such a horrendous weakness. Any really mobile ships will tear it apart.

He's for every one of us

STANDS FOR EVERY ONE OF US

He saves with a mighty hand every man, every woman, every ship with a crew card

DASH

As for the card, I think it's like Stay on Target: An upgrade for players who aren't very good at the game and are using the card like an insurance policy against any mistakes. Neither will be particularly competitive.

Read the card again: it allows you to treat obstacles as a one-way screen that improves your defense but not your target's defense.

(I feel like I'm repeating myself, here.)

Yeah, I saw it. But how many people are really going to plan on keeping a ship with a crew slot behind asteroids all game to take advantage of Dash Rendar, though?

Edited by Danthrax

Good job guys, now i have this song in the head with "dash" as the name they are singing...

As for the card, I think it's like Stay on Target: An upgrade for players who aren't very good at the game and are using the card like an insurance policy against any mistakes. Neither will be particularly competitive.

Read the card again: it allows you to treat obstacles as a one-way screen that improves your defense but not your target's defense.

(I feel like I'm repeating myself, here.)

Yeah, I saw it. But how many people are really going to plan on keeping a ship with a crew slot behind asteroids all game to take advantage of Dash Rendar, though?

Of course, I have no idea how many people will take advantage of Dash competitively. But for players who are good at maneuvering, a 2-point card that removes a major downside of obstacles--meaning you get an additional defense die with no action cost and no decrease in offense--seems to me like something other than "an upgrade for players who aren't very good at the game".

Here's an interesting question:

Can the corvette's primary turret fire across the blue center line if Dash is on board?

From the rulebook;

"When the CR90 targets a ship outside of the CR90's firing arc, measure a line from the exact center of the chosen ship's base to the exact center of the CR90's fore section base. If this line is not obstructed by the blue center line of the CR90's ship token, the CR90 can declare the chosen ship as the defender."

Edited by Introverdant

As for the card, I think it's like Stay on Target: An upgrade for players who aren't very good at the game and are using the card like an insurance policy against any mistakes. Neither will be particularly competitive.

Read the card again: it allows you to treat obstacles as a one-way screen that improves your defense but not your target's defense.

(I feel like I'm repeating myself, here.)

Yeah, I saw it. But how many people are really going to plan on keeping a ship with a crew slot behind asteroids all game to take advantage of Dash Rendar, though?

Yeah, I saw it. But how many people are really going to plan on keeping a ship with a crew slot behind asteroids all game to take advantage of Dash Rendar, though?

To be honest, at first I really liked the idea in the preview article of Dash on a modified B with advanced sensors.

The B-Wing's dial coupled with AS barrel rolling means you could potentially keep an asteroid between you and your opponents indefinitely...

...however, that particular combo would be at the cost of offensive actions, and would only raise your defence to 2. It's an interesting mechanic, but it's situational and like a lot of situational upgrades, it might not even come into play.

Here's an interesting question:

Can the corvette's primary turret fire across the blue center line if Dash is on board?

From the rulebook;

"When the CR90 targets a ship outside of the CR90's firing arc, measure a line from the exact center of the chosen ship's base to the exact center of the CR90's fore section base. If this line is not obstructed by the blue center line of the CR90's ship token, the CR90 can declare the chosen ship as the defender."

Conversely, a ship with Dash equipped should be able to freely target either section of the ship.

This card could be fun with Neera. . .

Here's an interesting question:

Can the corvette's primary turret fire across the blue center line if Dash is on board?

From the rulebook;

"When the CR90 targets a ship outside of the CR90's firing arc, measure a line from the exact center of the chosen ship's base to the exact center of the CR90's fore section base. If this line is not obstructed by the blue center line of the CR90's ship token, the CR90 can declare the chosen ship as the defender."

Edited by Aminar

Here's an interesting question:

Can the corvette's primary turret fire across the blue center line if Dash is on board?

From the rulebook;

"When the CR90 targets a ship outside of the CR90's firing arc, measure a line from the exact center of the chosen ship's base to the exact center of the CR90's fore section base. If this line is not obstructed by the blue center line of the CR90's ship token, the CR90 can declare the chosen ship as the defender."

The line is not obstructing the attack, it's before the attack. I think we're looking at two different defintions for the word obstructed. I'd need to look closely at the attacking section and how it declares if attacks are obstructed. But I don't think it works that way.

Why wouldn't Dash work for both definitions?

He doesn't specify. :)

He just says, "your attacks cannot be obstructed."

This is one that'll have to get FAQ'd, certainly.

Edited by Introverdant

Yeah, I saw it. But how many people are really going to plan on keeping a ship with a crew slot behind asteroids all game to take advantage of Dash Rendar, though?

To be honest, at first I really liked the idea in the preview article of Dash on a modified B with advanced sensors.

The B-Wing's dial coupled with AS barrel rolling means you could potentially keep an asteroid between you and your opponents indefinitely...

...however, that particular combo would be at the cost of offensive actions, and would only raise your defence to 2. It's an interesting mechanic, but it's situational and like a lot of situational upgrades, it might not even come into play.

Right. Same goes for the YT-1300 — its defense goes up to 2 from behind asteroids, oh boy.

If I'm flying against someone with Dash Rendar crew and my strategy was going to be "hide behind asteroids and take pot shots" (maybe I'm a four-Interceptor squadron?) I'd simply switch to diving into range 1 of the Dash Rendar-carrying ship and blasting it away quickly. Then Dash would be wasted points and the ship he's on probably lasts fewer turns than it would have.

It's too easy for opponents to make this card's defensive capabilities moot.

Here's an interesting question:

Can the corvette's primary turret fire across the blue center line if Dash is on board?

From the rulebook;

"When the CR90 targets a ship outside of the CR90's firing arc, measure a line from the exact center of the chosen ship's base to the exact center of the CR90's fore section base. If this line is not obstructed by the blue center line of the CR90's ship token, the CR90 can declare the chosen ship as the defender."

The line is not obstructing the attack, it's before the attack. I think we're looking at two different defintions for the word obstructed. I'd need to look closely at the attacking section and how it declares if attacks are obstructed. But I don't think it works that way.

Why wouldn't Dash work for both definitions?

He doesn't specify. :)

Here's an interesting question:

Can the corvette's primary turret fire across the blue center line if Dash is on board?

From the rulebook;

"When the CR90 targets a ship outside of the CR90's firing arc, measure a line from the exact center of the chosen ship's base to the exact center of the CR90's fore section base. If this line is not obstructed by the blue center line of the CR90's ship token, the CR90 can declare the chosen ship as the defender."

The line is not obstructing the attack, it's before the attack. I think we're looking at two different defintions for the word obstructed. I'd need to look closely at the attacking section and how it declares if attacks are obstructed. But I don't think it works that way.

Why wouldn't Dash work for both definitions?

He doesn't specify. :)

It depends very much on whether the blue line is obstructing an attack or denying an attack completely. Given the fact it seems to deny the attack completely it isn't obstructing the attack, but the line if fire. Dash specifically says attacks.

The attack isn't being obstructed.

The opportunity to declare the attack is being obstructed.

Makes sense.

... well, as much as anything in this obtuse ruleset makes sense. -_-

Edited by Introverdant