Dash Rendar Preview

By Rogue Dakotan, in X-Wing

Hello,

Dash Rendar crew card added to the Fab's Squadrons generator : http://fabpsb.free.fr/

bye

Ahhh, good old Boss Nass back in the early 80's. Brian Blessed is a guy I would love to chat with at a con.

BRIAN BLESSED is always awesome, I too would love to meet BRIAN BLESSED, give him some scenery to chew on perhaps.

Cool! Page 3 before we got to FAQ talk. I think I got Paul beat on that one.

Thanks for the kind words. As I said in the article, we tried not to make it too broken by limiting the effects to a single ship, whether it be dash pilot or crew. And I would just ask that you give it a try before condemning it to keeping Maarek Steele company. I just wanted to add a new mechanic to the game rather than making your squad an auto win if you include him. I know it won't be on most squads, but I think there are some times when you'll wish you had him.

I've been asking for a BH with that ability forever!

Must win championship to make a Boba Fet Crew card:

1pt

Imperial Only

When you equip this crew card you may also equip a "rebel only" crew card to this ship even if it does not contain another crew slot.

This would be sick on Echo (circle an asteroid indefinately) or on a Firespray. Would be awesome tech for the shuttle too.

Good Design! Good for new players...great for experienced players.

Ah well... who wants to live forever? DIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEVE!!!!

Ah well... who wants to live forever? DIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEVE!!!!

:wub:

So, we can't use the Dash pilot and crew cards together, obviously, but it appears that Leebo also had both pilot and crew cards. Here's to hoping they synergize well, IE Kyle Katarn and Jan Ors pilots and crew members.

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

To be priced at 3-4 points, it would have to be equivalent to or better than Mara Jade, Rebel Captive, Darth Vader, Recon Specialist, Lando, or Threepio in the same slot, or more generally, better than Push the Limit, Outmaneuver, or Predator. I think it's really hard to make the argument that a situational benefit like Dash is worth more than those cards.

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

If someone's entire strategy is undone by one card that prevents one defense die for one attack per turn, that's a pretty fragile strategy to start with I'm guessing.

Land on obstacle - roll for damage.

Lose action (so hopefully a TL was acquired previously).

Take shot.

Hope it hits without needing to be modified.

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

Yeah it should cost three points and it should be for any pilot skill three or better.

This should not be a unique, and in Boss' Parlor it ain't gonna be.

:)

I have seen to many cool scenes in grade A sci-fi series where veteran pilots hide in an asteroid field to ambush or evade their enemies.

This is NOT a unique ability... it is a veteran pilot ability .

:D

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

To be priced at 3-4 points, it would have to be equivalent to or better than Mara Jade, Rebel Captive, Darth Vader, Recon Specialist, Lando, or Threepio in the same slot, or more generally, better than Push the Limit, Outmaneuver, or Predator. I think it's really hard to make the argument that a situational benefit like Dash is worth more than those cards.

The best reason to take this card is the unobstructed attack text, which isn't on its own worth near 4 points. Then, there is the bonus that should you clip a rock, you can still fire, after losing your action and potentially suffering a damage. You can make an attack that is not likely to hit, and you had a 50% chance to sustain damage to your ship. That attack will rarely be gamechanging. No one will deliberately hit rocks knowing they can make an attack anyway, they will still try to avoid them. AND it is unique. Were it not unique, it may cost another point.

You are paying 2 points to perform unobstructed attacks. The rest is a nice perk, but isn't worth another point.

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

There are so many more generally useful crew slots he's competing with(Gunner/Luke, 3P0, recon spec, Lando, Jan and Kyle, etc.) that if he cost more I don't think he'd ever be worth taking. Priced where he is he offers a unique ability that's a tradeoff versus other possible crew slots.

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

To be priced at 3-4 points, it would have to be equivalent to or better than Mara Jade, Rebel Captive, Darth Vader, Recon Specialist, Lando, or Threepio in the same slot, or more generally, better than Push the Limit, Outmaneuver, or Predator. I think it's really hard to make the argument that a situational benefit like Dash is worth more than those cards.

Then 3 points. Not saying it's better than something like PTL but seems cheap at 2 points to me. You could set up your ships at the start of the game I line with rocks and have the Dash one fly right through to get first hits in from behind a rock one turn 2-3 while staying shielded by the rock.

Can we agree that Dash is situational? Compare to Merc copilot, Han, and Saboteur, which are also situational at 2 points. When you get Into the 3 point range, you're looking at lando, 3po, recon specialist, Kyle (I think, don't have my stuff with me); cards which are IMO more powerful and useful than Dash is. Having your attacks be unobstructed is good, but honestly, is also a situational occurrence, since most attacks when I play are unobstructed anyway, for both sides. So, I'm comfortable with the 2 point slot, and I think even at 2 he's not going to get a ton of play. At 3, I don't think he would get any playtime.

Edited by hothie

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

To be priced at 3-4 points, it would have to be equivalent to or better than Mara Jade, Rebel Captive, Darth Vader, Recon Specialist, Lando, or Threepio in the same slot, or more generally, better than Push the Limit, Outmaneuver, or Predator. I think it's really hard to make the argument that a situational benefit like Dash is worth more than those cards.

Then 3 points. Not saying it's better than something like PTL but seems cheap at 2 points to me. You could set up your ships at the start of the game I line with rocks and have the Dash one fly right through to get first hits in from behind a rock one turn 2-3 while staying shielded by the rock.

Yes, yes you can. You can hide behind asteroids all day. Then the enemy is going to come after you. And you can still fire if you clip a rock, but you get zero actions in place of the two you normally get with PtL (assuming you didn't hit the rock). The most direct comparison with the obstruction denial would be Outmaneuver, in that it reduces (the situational) agility that ships normally receive. But, there it is, it is even MORE situational than an already situational EPT with a similar function. The need to meet a specific activation condition always reduces the price of a card. For instance, Engine Upgrade vs R7-T1. It has been FAQ'ed that you DO NOT need to acquire the target lock to activate the boost, but you MUST be in an enemy's firing arc at Range 1-2. It gives you the boost action for a point cheaper because it has a really specific activation condition. Same thing here.

I can certainly see where your argument is coming from, but Vorpal Sword is right, if it is 3 points it must be comparable to other 3 point upgrades, which is it not. The pricing is appropriate, IMO.

Edited by Engine25

Can we agree that Dash is situational? Compare to Merc copilot and Saboteur, which are also situational at 2 points. When you get Into the 3 point range, you're looking at lando, 3po, recon specialist, Han, Kyle (I think, don't have my stuff with me); cards which are IMO more powerful and useful than Dash is. Having your attacks be unobstructed is good, but honestly, is also a situational occurrence, since most attacks when I play are unobstructed anyway, for both sides. So, I'm comfortable with the 2 point slot, and I think even at 2 he's not going to get a ton of play. At 3, I don't think he would get any playtime.

Yet again, some wise words from the Card's designer. Don't get too riled up by the naysayers, you done good.

Edited by Engine25

So hothie, bringer of destruction, how does it feel to make the sky fall?

I'm joking, just so you know

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

To be priced at 3-4 points, it would have to be equivalent to or better than Mara Jade, Rebel Captive, Darth Vader, Recon Specialist, Lando, or Threepio in the same slot, or more generally, better than Push the Limit, Outmaneuver, or Predator. I think it's really hard to make the argument that a situational benefit like Dash is worth more than those cards.

Then 3 points. Not saying it's better than something like PTL but seems cheap at 2 points to me. You could set up your ships at the start of the game I line with rocks and have the Dash one fly right through to get first hits in from behind a rock one turn 2-3 while staying shielded by the rock.

Dash Rendar adds 3/8 of an evade per attack, sometimes; a Recon Specialist adds 2/8 of an evade per die on one attack per round, as often as every round. A Stealth Device adds one evade die to every defense roll until you're hit; Dash Rendar adds one evade die to some of your defense rolls. Threepio can be used to guarantee an evade result once per round; Dash Rendar gives you a chance to generate an extra evade result, sometimes.

I still don't think Dash realistically competes with other three-point defensive options.

Edited by Vorpal Sword

Can we agree that Dash is situational? Compare to Merc copilot and Saboteur, which are also situational at 2 points. When you get Into the 3 point range, you're looking at lando, 3po, recon specialist, Han, Kyle (I think, don't have my stuff with me); cards which are IMO more powerful and useful than Dash is. Having your attacks be unobstructed is good, but honestly, is also a situational occurrence, since most attacks when I play are unobstructed anyway, for both sides. So, I'm comfortable with the 2 point slot, and I think even at 2 he's not going to get a ton of play. At 3, I don't think he would get any playtime.

Yet again, some wise words from the Card's designer. Don't get too riled up by the naysayers, you done good.

And play-tester too. Surprisingly, FFG actually tests all this stuff before they put it in a box and slap a price tag on it!

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

Yeah it should cost three points and it should be for any pilot skill three or better.

This should not be a unique, and in Boss' Parlor it ain't gonna be.

:)

I have seen to many cool scenes in grade A sci-fi series where veteran pilots hide in an asteroid field to ambush or evade their enemies.

This is NOT a unique ability... it is a veteran pilot ability .

:D

Hiding, yes, landing on an asteroid is generally considered bad for your health and not a wise career move if you wish to become a veteran pilot.

But then again, you seem to be playing a different game. Same miniatures, different game. :P .

I think this card should cost more than 2 points. Chasing someone around and landing on an obstacle and still getting to shoot what your chasing. Denying an enemy ship their +1 defense die while keeping yours for shooting through obstacles. Think this card could cost 3-4 points not 2.

To be priced at 3-4 points, it would have to be equivalent to or better than Mara Jade, Rebel Captive, Darth Vader, Recon Specialist, Lando, or Threepio in the same slot, or more generally, better than Push the Limit, Outmaneuver, or Predator. I think it's really hard to make the argument that a situational benefit like Dash is worth more than those cards.

Then 3 points. Not saying it's better than something like PTL but seems cheap at 2 points to me. You could set up your ships at the start of the game I line with rocks and have the Dash one fly right through to get first hits in from behind a rock one turn 2-3 while staying shielded by the rock.

So hothie, bringer of destruction, how does it feel to make the sky fall?

Adele, there's your cue .

Can we agree that Dash is situational? Compare to Merc copilot and Saboteur, which are also situational at 2 points. When you get Into the 3 point range, you're looking at lando, 3po, recon specialist, Han, Kyle (I think, don't have my stuff with me); cards which are IMO more powerful and useful than Dash is. Having your attacks be unobstructed is good, but honestly, is also a situational occurrence, since most attacks when I play are unobstructed anyway, for both sides. So, I'm comfortable with the 2 point slot, and I think even at 2 he's not going to get a ton of play. At 3, I don't think he would get any playtime.

Yet again, some wise words from the Card's designer. Don't get too riled up by the naysayers, you done good.

And play-tester too. Surprisingly, FFG actually tests all this stuff before they put it in a box and slap a price tag on it!
Edited by hothie

Thanks guys. I'm actually ok with people disagreeing with this one, because I'm comfortable that it is a good ability that is costed well. it has limitations, and it feels balanced to me. People can disagree, that's fine. But I'm actually handling this better than I did the reactions to my wave 4 article, even though this one is more personal to me.

So on to more important stuff. Crewman Dash, does he negate the effect of EM Emitters? 8-).