The most powerful tool at the Tie Phantoms disposal is the modification Advance Cloaking Device. Allowing the ship to recloak and gain the all important 2 agility dice. Without the Decloak movement the Phantom can become a lot easier for lower pilots skilled ships to track and kill. With only 2 agility and 4 hits to kill it, the Phantom becomes a glass cannon.
R3-A2 is a droid that reads : "When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token"
Only a few ships can carry the droid and have a high enough pilot skill to pose a problem for the Phantom. We are limited to an X-Wing or E-Wing for this duty and just a couple of pilots in each who can play the role.
Wedge Antilles + R3-A2 + Engine Upgrade (35)
Corran Horn + R3-A2 + Veteran Instincts + Engine Upgrade (42)
Luke Skywalker + R3-A2 + Veteran Instincts + Engine Upgrade (35)
Wes Janson + R3-A2 + Veteran Instincts + Engine Upgrade (36)
Jek Porkins + R3-A2 + Veteran Instincts + Engine Upgrade (33)
These 5 pilots can get to a Pilot Skill 9 or higher to compete with a decked out Whisper. The engine upgrade allows the ship to get the Phantom in arc to stress it. Once the Phantom is Stressed even a Z-95 poses a problem for the Phantom when it's not cloaked.
Porkins handles the stress the best of all these ships but can only get to a 9 so he may have a hard time achieving a good shot as the Phantom may either move after he does or shot before him. The other 4 can get above the Phantom in PS and the bid is won allowing it to move after and shot before the Phantom. These load outs to come at a hefty price point for a 100pt squad however and doesn't leave much room for more toys to play with.
Has anyone tried any of these load outs against a Phantom and did it have success?