When a player receives the Princess and Hunchback as a follower, they can infinitely heal inside the middle region.
Princess = Heal 2 lives per visit to the Castle
Hunchback = When you roll a movement die, you can move up to that many spaces. (ie. roll a 4, you can move 1,2,3 or 4 spaces)
When an opposing player is on the Crown of Command, they can only take one life from everyone, but the 'glitch' player is healing 2 lives every other turn.
The 'glitch' player is also burning up the adventure deck getting lots of level ups. Granted he/she will eventually get the hag as a follower, but that is 1 in hundreds of cards, the Adventure "Stack" is huge now. This causes the Player on the Crown of Command to idle, while the 'glitch' player levels up indefinitely.
This is usually called a stalemate, and it is frustrating. We eventually remedied the situation by saying that if the game is over due to time constraints, the player on the Crown of Command is victorious. After healing full health at the castle, the 'glitch' player is only 6 spaces from the Crown of Command, and he/she by that time had become ridiculously powerful.
I guess within those 6 spaces you should be able to kill the 'glitch' character, but Talisman does not always happen as you plan. Keep in mind, this is just the basic problem, Princess-Hunchback-Castle Glitch, never mind the additional cards that can cause the hag to be discarded or spells that swap players' positions.
The only solutions to this 'glitch' I can think of are:
1. Whoever is at the Crown of Command at the end of the game wins
2. When you bring the Princess/Prince to the Castle you discard them if you have the Hunchback
I searched the forums beforehand and did not find any results addressing this problem, sorry if it is a re-post.