I'm looking for a little thought and insight on the subject.
I've never liked the static "to-hit" roll of most RPGs. In real life, there is always a modifier based on the opposed skill of two combatants. It doesn't matter if it's boxing, wrestling, fencing, martial arts, etc. For example, an expert Olympic Fencer will always have a significant advantage striking or defending against a novice. Yet he will have no advantage against another Olympic Fencer of the same caliber. And that's just the subtle movements, posturing, and experience that factor into the skill. (Skills, Talents, "feats", etc. are something entirely different and are factored seperately).
I'd like to see a system more like Warhammer 40,0000. Your basic to-hit roll depends on your Weapon Skill vs. opponent's Weapon Skill.
What about something simple like: +10 to-hit if your Weapon Skill is twice as much as your opponent's. And -10 if their Weapon Skill is twice as much as yours? I'd like to find something more in-depth yet still streamlined for quick game play. Any thought?