1- and 2-point Modifications?

By Slugrage, in X-Wing

When I'm building squads, I keep finding myself with a few points that I'm never sure what to do with. So I tweak and fiddle and rearrange.

What I think I'd really like, and what I feel could add more depth to ship and squad building would be more 1- and 2-point modification cards. Seeing the 2-point Targeting Computer card makes me think of things like "Improved Maneuvering Thrusters" to add the Evade action to your Action Bar or "Enhanced Avionics" to add a Barrel Roll option.

Would these be overpowered for just 2 points? Bearing in mind that it's just adding the *choice* of an additional action to your action bar, not giving you an automatic free action (just like Targeting Computer does). However, we have Engine Upgrade which gives Boost for 4 points. Should BR and Evade be 3? Should they be an option at all? What kinds of things would be 1 or 2 then?

Good idea? Bad idea? If good, what could be added for 1- or 2 points? If bad, why would you feel it's a bad idea?

Edited by Slugrage

Targeting computer isn't a free action, FCS is a target lock after attacking on the same target. Now let's look at what is already in the game. The MF title is only a point for evade, but is limited to the falcon and one for your team, expert handling is 2 points and gives you a stress and eats your EPT, but you also gain the ability to drop TLs. So in the current terms, yes 1-2 points would beextremely undercost. Both would likely be more in the 3-5 range. I would like to see these mods, but they definitely would be on the costly side.

Maybe something like enhanced booster control, makes all straight maneuvers from 1-3 green.

Edited by Hujoe Bigs

Okay, i definitely want more 1-2 points mods, but i think those ones would be way undercosted.

EH only gives the stress token if you do not already have the Barrel Roll option on your Action Bar. It does give you the ability to drop a TL though, so EH on a ship that comes with BR is pretty sweet and defensive. But, as noted, does eat the EPT for anything else...

I'm just looking for other ideas for modifications that the herd would think are both useful, and cost effective. Not just the ones I listed.

In thinking, and rationalizing, a bit more on it...

System Upgrades add new features that a ship entirely didn't have before at all: changing your PS (sure, to zero, but it's a change), adding a free TL after attacking, actions before moving and jamming up your opponent.

Existing modifications more or less just add features that some/all ships have already but just allow them to be added to another ship at a cost.

Edited by Slugrage

I would love to see mods that changed your stats, without any drawback like stealth device, but those wold be very expensive.

If you just have a point or two left don't believe to MUST spend them. Depending on what you are using and end up facing having a couple points to use in an initiative bid may be points that are well spent. Even if you don't always care if you have it or not there may be times your opponent does and when you can ruin it for them that's a start to victory right there.

Because you are looking for "Modification" cards I take it you are looking for things that could be used on any ship. In that context something that gives Evade or BR options should be pretty expensive in part because they are things you may build around. Looking at most of the 1 point options in the game I'd say they are either one use, limited in general use or scope, or a combination of the two. Now maybe there are some things that could work:

Ion Shielding: Discard this modification to remove all Ion tokens from this ship. 1 point (?)

Hyperdrive: You may set this ship up in your setup area at the start of your first round instead of during the setup phase.

Newly Tuned Engine: When you reveal your your dial discard this modification to treat a white maneuver as green or a red maneuver as white. ? points

Here the Ion Shielding is limited to one use but may never come into play if the ship is never Ionized. Hyperdrive may need to be renamed but it represent letting you put a ship down after it may normally get set down. The Newly Tuned Engine is an improved Adrenaline Rush except it could also make a white maneuver green; probably needs to cost 2 points and maybe should cut out the red to while part of it.

They are starting to include them tho. Like munition failsafe or the B-wing crew. I think it will be limited because it is difficult to implement a 1-2 point modification meaningful enough and not underpriced.

I would not give barrel roll as a mod. It makes the empire feel more unique and maneuverable. In fact I'm really not sure why the Ewing and the outrider have it.

But I would really love some more 1 and 2 pt mods too.

I think to create 1-2 point modifications as point fillers they need to be small but powerful niche effects, something like:

weapons booster

1-2 points: (1 for a unique or 2 for a generic mod)

when you are attacking at range 3 the defender does not receive the range bonus additional defence dice.

I think the weapons booster would be an ideal one, although for the sniper types it would be a bit OP at 2 points i think, since most of those, defender/b-wing(depending on the setup) would be overly useful for 2 points.
but out of all of those i can see that one getting the most 'support' from FFG

My problem is most of the good 1 or 2 point upgrades are EPT, and that slot can sometimes be worth more than the points.

EH is a great one especially on Firesprays, or at last it was until they changed the BR rules for big ships.

Elusive is nice, but for 1 more point you can get PtL which is a much better defensive upgrade on most ships.

How about:

2 Pts:

Modification

Insulated Hull

When you are hit by an Ion attack suffer 1 less Ion result. So a basic Ion cannon will not affect you, but a Ion Torp will.

I like the idea of more 1-2 pt mods generally, but I wouldn't add many more, if any, that add "core actions" (i.e., barrel roll, evade, etc.). The ability (or inability) to perform certain actions is part of what makes each ship different and fun to fly. I think targeting computer and engine upgrade are good enough (and barrel roll through the EPT).

How about:

2 Pts:

Modification

Insulated Hull

When you are hit by an Ion attack suffer 1 less Ion result. So a basic Ion cannon will not affect you, but a Ion Torp will.

Oh, please. YES! Soontir Fel and Carnor Jax are begging for this upgrade. I WANT THIS!

Even if it is "Remove the first Ion Token you sustain each round."

I'd take that! That way, you still take the damage, missiles still work, and if they have more than one ion weapon they can still focus fire. In fact, it would FORCE them to focus fire, which, in my experience, players with multiple ions rarely do, at least with their ion weapons because you remove them all at once. PLEAAAAAAASE!

Realize that by using this Modification you can't take any others. So no stealth device or extra shield.

I like it, because right now Ion cannon's are starting to dominate the meta.

A bit OT: I believe FCS are effectively a TL free action (without requiring a free action) because you actually get the TL right after you roll, allowing the re-roll immediately. So twice in the case of Gunner, Corran, Luke...

Back to OT.

There are a few decent 2 point mods already...mainly astromechs. Take a look at R7.

The concern is how to balance these additions. Because depending on which slot you could put certain ship builds over the top (Chew/Han *cough cough*). Which I suppose is good for breaking the meta mold...but then my meta is 'play what's fun' :D

Realize that by using this Modification you can't take any others. So no stealth device or extra shield.

I like it, because right now Ion cannon's are starting to dominate the meta.

I'm fine with that! I'd give up a Stealth Device on an Interceptor to take that upgrade. Actually, it might give me a good reason to take both with RGT, which I have rarely ever done. I just generally don't take mods on ships that aren't Interceptors, and if that card released, even if the text was different which it probably would be, I would probably double up on Soontir and/or Carnor's Mods.

A bit OT: I believe FCS are effectively a TL free action (without requiring a free action) because you actually get the TL right after you roll, allowing the re-roll immediately. So twice in the case of Gunner, Corran, Luke...

er, no. FCS gives you a target lock on the defender after the attack, in other words after defense dice have been rolled and damage has been resolved. It's not like Vessery, who triggers immediately after attack dice are rolled, who does get to use that target lock during the same attack.

How about:

2 Pts:

Modification

Insulated Hull

When you are hit by an Ion attack suffer 1 less Ion result. So a basic Ion cannon will not affect you, but a Ion Torp will.

That'd be a bit overpowered I think, it would just make Ion cannons/turrets useless. Unless the card was discarded after being used. Something better might be when you are attacked by an ion weapon, receive an evade token.

Armored Cockpit: 1 point. If you would suffer a critical hit with the Pilot type: discard it and redraw.

Emergency thrusters: 1 point. If you suffer a hit or crit from overlapping an obstacle, you may reroll the dice. Then discard this card.

Ordinance Refit: 2 points: replace a [Torpedo Icon] with a [Missile Icon] or replace a [Missile Icon] with a [Torpedo Icon]

Rather that make them general mods that anyone can use, use the idea limiting it to a particular type of the fighter like the A-Wing pilot upgrade, or the interceptor upgrade. You could then target what are perceived as specific weaknesses.

Ordinance Refit: 2 points: replace a [Torpedo Icon] with a [Missile Icon] or replace a [Missile Icon] with a [Torpedo Icon]

i like that refit.

I could get behind a 1 point modification:

combat shields: change 1 hull to 1 shield

be nice on a Y wing or a HWK, Tie bomber or Firespray

I only say one point because the difference between a hull up grade and a shield upgrade is one point.

Edited by Silver leader