What is an Interceptor + PTL "really" worth?

By Plainsman, in X-Wing

I really like flying interceptors and have come to love PTL on them for defense! In my opinion, I think that combination is worth another 3 shields defensively across my squad! If I have 3 Ints + PTL that is worth 9 shields!

Since this is my opinion from my limited experience, I have no facts to back this up. What are your thoughts? Maybe 3 is too low? Too high? Just right?

Are you saying for each int w/ PTL its like +3 shield?

That's a bit high. I'd say MAYBE 1 or 2 at most. But even so, PTL only helps defensively when you stack focus/evade or arc dodge. Shields are good all the time where as with PTL you can still get 1 shotted.

But keep in mind ptl's greatest ability is that its versatility.

Use it for offense, defense or arc dodging.

Youre not the only one that loves a PTL squint. One of my favorite ships in the game. Next to phantom and firespray of coarse... And shuttle ;)

I love PTL Squints!

I don't like the restrictions on subsequent manoeuvres, because I took the stress to turtle/arc-dodge though. :)

I totally LOVE PTL on squints, but no way is it worth 3 shields, not even close.

Are you saying for each int w/ PTL its like +3 shield?

That's a bit high. I'd say MAYBE 1 or 2 at most. But even so, PTL only helps defensively when you stack focus/evade or arc dodge. Shields are good all the time where as with PTL you can still get 1 shotted.

But keep in mind ptl's greatest ability is that its versatility.

Use it for offense, defense or arc dodging.

Youre not the only one that loves a PTL squint. One of my favorite ships in the game. Next to phantom and firespray of coarse... And shuttle ;)

My primary thoughts were arc dodge, I wasn't taking in more of the big picture.

Now considering this information could we maybe adjust the defensive capability to 1 shield and add an offensive aspect?

Are you saying for each int w/ PTL its like +3 shield?

That's a bit high. I'd say MAYBE 1 or 2 at most. But even so, PTL only helps defensively when you stack focus/evade or arc dodge. Shields are good all the time where as with PTL you can still get 1 shotted.

But keep in mind ptl's greatest ability is that its versatility.

Use it for offense, defense or arc dodging.

Youre not the only one that loves a PTL squint. One of my favorite ships in the game. Next to phantom and firespray of coarse... And shuttle ;)

My primary thoughts were arc dodge, I wasn't taking in more of the big picture.

Now considering this information could we maybe adjust the defensive capability to 1 shield and add an offensive aspect?

I'm sorry, I don't understand what you mean by this. What are you talking about when you say 'adjust the defensive capabilities'? At the onset this thread appeared to be asking just a general opinion on how good Interceptors are, or are you talkingh about house ruling them?

No house rules, just my analysis...

Instead of thinking of it as worth 3 shield, think of it as 1 and consider the offensive capability...

All I know is that they are darn annoying. I played a 4 x Royal Guard list with PTL and it was awesome. Once you get those little dudes in behind they are tough to shake. Sure they are susceptible to the dreaded ion turret, but what isn't.

Would I say the maneuverability is worth a shield. ..sure. why? Because it is way more fun to play!

PTL for the win.

Just played a tourney vs a couple falcon builds (a super chewy to boot) and came in 3rd. I had to play the super chewy build twice, and it was close the first time, and I knew he would play different the 2nd time.

I have tried other things on them, but PTL is kinda the best deal for them.

So what I'm really attempting here is trying to find a balance, at what point do we have diminishing returns? If we agree an Int + PTL is an awesome asset, what about 2 or 3 or 4? At some point it may be better to substitute 2, 4 or 6 Tie fighters!

I was trying to get a general value of worth in that regard...A mathematical approach with no basis so it's all hypothetical! LOL!

Edited by Plainsman

From comparing dials...Interceptors vs Fighters...an interceptor is worth more than 2 Fighters IMHO. The maneuverability. ..and the ability to get within range 1 and stay there. I think the ship is well worth it's points.

Having seldom played rebels, I can't justify PTL as worth 2 or 3 shields. All I know is that shields aren't worth jack when you are in a BWing's back arc. You chew through them pretty quick.

I'm thinking a SSP + PTL is worth the same as 2 Tie fighters in a squadron, which is verified by the points values being equal at 24 points. HOWEVER, I am also thinking that after TWO Interceptors, there is diminishing return on taking any more Ints! So there is a hypothetical maximum at 2 Ints and 4 Ties...

This gives a maximum of 6 ships in a squad and two with PTL, hence maximizing both offense and defense...

14 attack

18 hull

18 agility

Thoughts!

The squint is IMHO the most fun ship to fly. If you are rolling well they can shrug of damage like nothing else and arc dodge better then anything for so few points. When I started adding just one PTL saber to my howl swarm it became a source of HATRED with my regular play partners. I am 9-1 with my favorite swarm that has two squints and have had opponents quit after 3 rounds in utter frustration from squint domination. If you play smart and realize that at range 3 a 3 dice ship with howl is still very deadly and not rush into range where you can much more easily be one shot you can do amazing things with squints. I would say that PTL on any squint makes it worth at least 2 shield upgrades and on someone like Soontir he would still be worth the points at 35 so at 30 he is a steal.

Hmm.. I'm not quite sure you can shoe horn a PTL into being equivalent to a shield + offensive ability.

Yes, 2 actions are great but nothing other then the evade token is guaranteed.

Sure you can focus + evade but the focus can go completely unused.

A shield is a shield is a shield. No matter what, if you get attacked the shield will do its job.

Its just hard to compare the 2 because PTL is its own very unique beast.

To answer your base question, I think the squints are priced just about right. Me, personally, I think they are about 1 or 2 pts too expensive. 25 ish pts can go bye bye in 1 shot.

Even so, the PTL int is a great ship that IMO is best used as a flanker.

To me, diminishing returns come after 2. 3+ is wasteful IMO because you can't balance out your squad as well. With 2, you can keep them on the flank and use the other pts to be the main threats.

One of my newest squads that I have yet to try but am dying too.

Royal Escort:

2x Royal Guard Int + PTL

Shuttle + Engine Upgrade

Shuttle + Vader

4 ships. 12 attack dice. 26 HP. Could be a nasty little set up IMO.

To me, diminishing returns come after 2. 3+ is wasteful IMO because you can't balance out your squad as well.

This is the conclusion I'm coming to as well!

Agreed, I never run more then two any more.

The more I play the more I see the value in a balanced list...one with a solid base ship (large base) to soak up dmg and lay down fire...and some fast, uber-maneuverable ships to flank.

I played a 4 x Interceptor list that did well, but I did see some major drawbacks. 2 is plenty.

Good discussion.

Yes. Balanced squads are where its at for me. Rarely will you ever see me run a list with only 1 or 2 ships.

Maybe its the RPG player in me but I prefer ships with specific roles.

I think the empire has the better variety of ships from the basic tie to the insanely cheap beast that is the space hippo to the best overall ship in the firespray. The squint gives you great bang for the buck. The rebels answer to the squint if the A-wing and in its original form it failed to measure up. At 18 points it is the cheapest 3 attack dice ship and Howlrunner makes it truly an excellent cheap sniper. At only 21 for an elite version it's still very affordable. I look at it as my favorite rock and a hard place ship. Your opponent can't afford to ignore a squint with 3 attack die. With 3 agility it's not an easy target especially at range and PTL makes it even worse. They are not terribly expensive so it's tempting to go for more expensive targets but that can be very hazardous if the squint closes to range 1 and can arc dodge so easily. The rebels really have no ship that can match the squint for a cheap sniper so far. It's a big part of why I really prefer imperials.

my 2 tourney lists that have done the best for me (2nd and 3rd place)

Viking Squadron - (**** and pillage)

2 PTL Royals

2 Oppertunist Sabers

you make it hurt on the first shots with the ps6, then follow it up with 4 attack rolling sabers

took 2nd to a Han list that was rolling just stupid hot, and my dice stopped working

Eighty-six

2 PTL Royals

Howlrunner with swarm

Jax PTL

run jax up into them, even ram them if its dual falcon, jsut to deny the focus. Run the royals with howl for rerolls and swarm.

Took 3rd this weekend, beat a couple falcons, including Super Chewy list. Did well vs dual BHs too.

Any list, if constructed with a sound mind works (no 6 hwks with nothing on them). This means, there is no real amount of ships you should include or not, it is all a matter of play style. The interceptor is one of the best dog fighters in this game, and people still have a hard time accepting that. My tournament list that got my top 4 in regionals, two Assault on Imdaar first places, and multiple first place wins at smaller tournaments going a total of 58-9 for win amount is my "Cursed Royal Blood Lines" squad.

Royal Guard Pilot — TIE Interceptor 22 x3
Push the Limit 3
Hull Upgrade 3
"Dark Curse" — TIE Fighter 16
This list has fought just about every current "meta" style list and succeeded. In Regionals I played 3 YT lists, losing only 2 interceptors across 3 games. The ships are a fierce contender and not near as fragile as people make them out to be. Once you have added that hull upgrade, their one weakness of being one shotted on a bad roll, makes them last so much longer then they normally would.

Any list, if constructed with a sound mind works (no 6 hwks with nothing on them). This means, there is no real amount of ships you should include or not, it is all a matter of play style. The interceptor is one of the best dog fighters in this game, and people still have a hard time accepting that. My tournament list that got my top 4 in regionals, two Assault on Imdaar first places, and multiple first place wins at smaller tournaments going a total of 58-9 for win amount is my "Cursed Royal Blood Lines" squad.

Royal Guard Pilot — TIE Interceptor 22 x3
Push the Limit 3
Hull Upgrade 3
"Dark Curse" — TIE Fighter 16
This list has fought just about every current "meta" style list and succeeded. In Regionals I played 3 YT lists, losing only 2 interceptors across 3 games. The ships are a fierce contender and not near as fragile as people make them out to be. Once you have added that hull upgrade, their one weakness of being one shotted on a bad roll, makes them last so much longer then they normally would.

solid list, how did you fare against lists with a VI echo?

echo piloted by a good player that knows how to fly him that is, as i understand the amount of mastery it takes to learn how to fly him and come out unscathed round after round

Edited by executor

Seeing as now that I have had practice with echo and can visualize it well, won in a small tournament going 3-0 against two echo players. Not the easiest match ups due to his arc dodging shenanigans. But the interceptors give you excellent positioning due to their boosts and BR availability, just not as well as Echo.

My new list, "Echoes on the Wind" ( I like naming my squads, ok?) is honestly the most fun list I have played in this game so far. have had two people just concede half way through the game or only able to damage and kill one of the 3 ships, this includes going against the new "Super Han".

Royal Guard Pilot — TIE Interceptor 22 x2
Push the Limit 3
Hull Upgrade 3
Stealth Device 3
Royal Guard TIE 0
"Echo" — TIE Phantom 30
Veteran Instincts 1
Fire-Control System 2
Advanced Cloaking Device 4