Tala Squadron Z-95s lead by Lt. Blount vs. Whisper and two Shadow Squadron Tie Phantoms!
Game 1:








Originally I wasn't going to post this game since not a single ship even goes into hull damage, however, I wanted to share it with everyone as a reminder that while the Tie Phantom is an amazing ship, it doesn't take much to have them in the wrong place at the wrong time. Furthermore, Z-95s are not as fragile as Tie Fighters, mostly due to their shields and ability to take critical hits. On top of that, Z-95s are not bound to Howlrunner and can move freely on the board, creating a much larger foot print. Between resilient Z-95s that are not clumped together, asteroids, the board edges, and the Phantoms inherent dislike for K-Turns the board starts feeling awfully small for the imperial player very quickly.
On to game 2, the re-match!










