Hello there!
I am GM for this game for the first time next week (never played it either, I've been a GM for a WEG game for years) and I wanted to ask a few questions here before my first game.
1. PC death in this game: I have a reputation for being a ruthless GM and some new players just joined in in this new campaign because they heard about this and wanted to try playing a game with me. We used to play D6 SW and PC death came often in my game; combat was rare but was very dangerous. However PC death seems much harder to achieve in EotE unless you incapacitate the whole party; I don't want to house rule the game right away (I want to play a few sessions by the book first), but do you find your players being reckless because of the rules? What I liked in my D6 games is that the players tried everything before direct confrontation. Now with stimpacks, hit points and critical injuries unlikely to lead to death I feel this will be harder to achieve, am I right? I understand the idea of getting the "Star Wars feel" by having combat being frequent and fun but my PCs are more the thinking type, taking a long time to plan encounters and resolve situations instead of having their characters draw blasters and kill their opponents. Also I find that the real possibility of death kept them invested in their characters more.
2. Streetwise vs knowledge (underworld): How different do you think these skills are? For example in my first sessions I plan the PCs to have to find possible traitors of their employer; I'd like them to find who to talk to (discretely) in order to determine who in the ranks of their criminal organisation may be planning to sell their employer out. Both skills seem suited for this task, but streetwise seems more adapted to this? How would you play this out?
3. The "opposite" of streetwise: in a future session I'd like the PCs to be asked to attend a fancy dinner in the high spheres of society to gain some information. Since their characters are ill suited for this kind of task (this is EotE) which skill would permit them to blend in? I mean they'd have to understand the etiquette of a dinner like this, discern who is important and who is not, dress appropriately, speak appropriately etc. I thought about having them use their Education skill, would that be right? What I feel I'd need though is the opposite of Streetwise, but for the "high spheres" of society.
Thanks for taking the time! I am thrilled to try these new rules; we still had a lot of fun with D6 Star Wars but I feel trying something fresh like EotE will make playing feel like new again! That and the quality of FFG work on its books really impressed me :-)
P.S. English is my second language, please excuse the poor quality of my writing!