There are several areas where the fluff text says something that doesn't match up with the actual rules we are given. Some examples are given below:
Trandoshan vision is described as extending into the infrared but their mechanics don't have any mention of this vision, such as the usual reductions in Setback dice from darkness that such vision grants the Chiss.
Toydarians are described as being immune to mind-altering Force effects, but their mechanics don't grant them any such mechanics.
Weequay fluff says twice that their pheromones only allow communication between members of the same clan, but the mechanics allow it to work with any Weequay regardless of clan.
So, do you go with the mechanics as listed (or the lack of them), or do you push the fluff descriptions into the rules?