The Ion Pulse missiles card states you receive 2 ion tokens on a successful hit; however the ion token card states you remove all ion tokens after executing the white 1 maneuver. Why then does it assign two tokens? I know I must be missing something??
Ion Pulse Missiles clarification
Large ships such as the falcon and Firespray require 2 tokens in order to ionize them. The missile is still able to ionize such ships in a single shot.
Also, when playing epic, the 2 tokens have a greater effect on huge ships.
Edited by ForgottenloreAh ha, thank you for that.
could someone please help the newbie out and tell/explain the results of the IPM?? I know that the ship hit gets a damage card and receives 2 ion tokens, but what happens to the ship during the movement phase? I couldn't find it in the rules or rule book???
Edited by badlands122could someone please help the newbie out and tell/explain the results of the IPM?? I know that the ship hit gets a damage card and receives 2 ion tokens, but what happens to the ship during the movement phase? I couldn't find it in the rules or rule book???
The rules for ion effects aren't included in the core rule book, but are detailed in the FAQ, and on the additional rules card that will be included with any expansion that contains an Ion weapon.
First off the ship that is hit with an ion attack receives 1 damage - not (necessarily) 1 damage card.
A small based ship that has 1 ion token, or a large based ship that has 2 ion tokens at the end of a turn goes through the following steps on the next turn:
Planning Phase:
The owner does not assign a maneuver dial to this ship.
Activation Phase.
The owner moves his ship as if it were assigned a white 1 forward maneuver.
After executing this maneuver remove all ion tokens from this ship. It may perform actions as normal.
Combat Phase.
The ship may attack as normal.
Large based ships which receive a single ion token are unaffected by the ion effect (apart from taking 1 damage), but may not remove the ion token until they receive a second ion token and follow the steps listed above.
Got it. Thank you.
Got it. Thank you.
You're welcome.
A couple of other points that come up a lot:
Although the 1 forward is treated as a white maneuver (even if your dial has a green 1 forward, remember, you aren't assigned a dial), you may treat it as green if you have the basic R2 astromech, or the Nien Numb crew card equipped.
Regardless of how many ion tokens a ship receives in a single turn, if the ion effect triggers, ALL ion tokens get removed after the ship performs the 1 forward maneuver.
I guess if we're on the issue of things that being ionized does we should stress that there is no "Maneuver" to reveal. This means an Ionized ship can NOT Decloak, use Advanced Sensors, or do anything else that would trigger before the maneuver dial is revealed.
I guess if we're on the issue of things that being ionized does we should stress that there is no "Maneuver" to reveal. This means an Ionized ship can NOT Decloak, use Advanced Sensors, or do anything else that would trigger before the maneuver dial is revealed.
quite right - good call
That's also going to include dropping seismic charges or proton bombs as well
off the top of my head I can't think of any other "when / before you reveal your dial" conditions - but I'm sure there are some that we might have missed that someone who knows more ninjitsu that I do will point out
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Plus, you can't remove a stress(if you have one) because it's a white maneuver, so you can't perform actions. Very handy for helping a large ship find it's way to the edge of the board. ![]()