Nearly finished version of the Tatooine village. I need to finish the wall, and It needs some small details scattered around, but good enough for now.
Now you all need to help me name it!
Steps for the curious
1. Created the terrain. See my earlier post for tutorials. To be honest, terrain creation is a lot of futzing until you figure out what works.
2. Set up the Isometric camera. I want my map to feel like Icewind Dale or the upcoming Project Eternity, so my camera is isometric. Helpful tutorial here on how to do this without scripting.
3. Buildings. See below for credits. You can get any of these for free online, but textures are another matter. The Tatooine buildings in particular didn’t import nicely with textures, so I had to download a separate texture pack on the same site and sort of rebuild the materials. Very doable, but mine don’t look anywhere near as good as the author originally intended.
4. Props. Also freely available. I had a general layout in mind, which really helps.
5. Lightmapping. Not sure how I stumbled onto this, but it has made a world of difference. Basically, this is pre-rendering the shadows. They turn out nicer and don’t take as much CPU power later when you’re displaying it to everyone. Helpful tutorial here and here . The difference between using them and not is pretty huge:
Credits:
Desert Fortress by Torsten Heldmann
Tatooine buildings (and moisture vaporator) by Willi Hames