Sort of off topic, I really think the collision rules were poorly thought out. Ramming isn't OP, but it is incredibly efficient and something to strive for. Fans of the movies know how a Star Destroyer was taken out because of a collision with a single A-Wing. In this game, though, a CR90 (many magnitudes smaller) can statistically survive a collision with 8 TIE Fighters and 3 Lambdas, probably more. Moreover, ramming something is just about the most efficient way in the entire game to destroy something. Again, not OP, but I think there is something wrong when the game incentivises Huge ships to get into collisions rather than to avoid them!
We also see small ships smashing into the big ships and the big ships not even noticing the blow several times during Endor.
To be fair, this was a star destroyer with its bridge shields down, and the a-wing smashed directly into the bridge windows. And even then it didn't really damage the ship very much, the death of the bridge crew just disrupted the chain of command long enough for it to drop out of formation and get pulled into the death star's gravity. In open space with no death stars or planets to ram it would have been a minor annoyance at best.
Right, I probably could have worded it differently. Certainly a Star Destroyer should be able to withstand a lot of impacts. I only meant to illustrate the idea that even an ISD, a gigantic fortress in space, was severely threatened while shields were down by a collision with a small ship. They most certainly were not aiming to ram as many ships as possible. And that's why the rules feel so strange during gameplay, especially considering the size difference between CR90 and ISD.
Ultimately, I would have preferred something to the effect of overlapped ships rolling X agility dice and having to meet some number of successes to avoid destruction. Perhaps with stress being assigned to ships which have successfully evaded. Or even that ships' bases must be completely overlapped rather than simply nicked.
Edited by Rithrin