New to X wing, list help

By Tsun, in X-Wing

Hi all, I'm a new player to X wing and have my first tournament in a month. I've read around a little bit and played a few games and am trying to come up with a list I like. Any input would be appreciated or any obvious failings (especially before I go buy the list). Thanks.

List 1

OGP 2x tactician, FCS, HLC

OGP 2x tactician, FCS, HLC

Tie fighter (black squadron), wingman (X2)

Idea being that I can double stack stress (or quadruple against falcons if needed), do lots of stop manoeuvres to stay at range 3 and keep in arcs, and have fighters to clear rear arcs

List 2

OGP tactician, FCS, HLC

OGP tactician, FCS, HLC

3x tie fighters

List 3

Same as list 2 but swapping tactician to upgrade a tie to dark curse.

Thoughts and comments much appreciated.

Solid idea. Not sure list two would be as good. Naked Ties without Howlrunner is always a bit ify in small numbers.

Edited by Spaceman91

Ok, so here's my recommendation:

Right now you have two heavy hitters in the Lambdas, but the huge vulnerability is maneuvering and you've put so many points into them that you don't have too many HP in your list. I fear that you'll be focused down quickly, especially if they get behind you.

Now, HLC is a nice card, but expensive. I'm not sure that's the best choice. Let's drop it.

One of the things you can take to mitigate the lackluster dial on the albino space cow is Engine Upgrade. 4 point modification that lets you boost. The thing is that boosting with a large base means you move FAR. After revealing your dial, you move the distance on your template, then the distance of your base, then one more. If you do a three forward and boost you are effectively moving a 6 forward. Further, because you can change your facing a bit, this means you can do a hard turn without stressing, albiet with approximately as 5 Hard, as you do a one bank (green) and boost one hard.

Now, I totally respect wanting to double stress your opponent. That's good. But you don't need two Tacticians to do so. Drop one and take Gunner. Now, when you attack you give them a stress. Then if you miss, you attack AGAIN and they get ANOTHER stress. And because you have FCS, that second attack gets the benefit of Target Lock. :)

Now, you no longer need WIngman, since you won't be stressing as much. As the above turns into a 34 point craft (the Buzzsaw Shuttle + Tactician), that leaves you with 32 points. You could go Interceptor for flanking and annoyance, a pair of Black Squadron pilots with Predator, or a host of other possible toys.

Those lists are pretty good, i especially like the double tactician.

I recommend take out one shuttle and put engine upgrade on the other.

Use the left over points to put in another ship, or upgrade your current ones

ones.

Two shuttles is fun but they turn like Truck.

If your opponent gets behind them your in trouble

Sable...the upgrades you have added cost the same as the ones I put on or there abouts, in addition I'd have to buy 2x falcon kits to get the engine upgrades. I agree yours are more manoeuvrable however mine should output more damage and consistently so . I realise what your saying about getting behind them but at present they can do a stop move every turn providing no additional stress is put onto them. Which was initially my thought behind it, sitting firing platforms that will die but should take enough out before hand. 4 secondary weapon dice each with rerolls that don't give additional defence at range 3 and dish out a boat load of stress meaning that after their first turn of shooting, two ships will have no evade/focus and die turn two.

I was trying to make a slave build to compliment it instead of two shuttles but couldn't get it to work. I haven't tried the lists above but imagine it will have late game going for it.

Sable is the resident authority on the Mystical, cosmic albino bovine... trust his thoughts here..

I may run something like this for fun..

Also, if you arent running this In a official tourney.. you can proxie the EU cards..

It's an official tournament so I will need all the cards. I'd need to buy 2 x shuttles, 2 x slave 1 and 2 x falcons to run the two shuttles he's suggesting unless I can pick up the cards elsewhere.....which I may try. I love engine upgrade but it's a nightmare to get a hold of as my LGS can't get falcons in as they are out of stock.

If you do run it let me know how it goes, in my head I see it doing well against falcons and phantoms but maybe struggling more with a typical tie swarm.

While people tend to let their imaginations fly when helping about lists, specially for new players who won't have the upgrades required to run that, you are not correct in the amount.

http://www.afewmaneuvers.com/topic/573-full-card-list-by-expansion/

Here you can check EXACTLY the cards and how many of them come with each expansion (ie the falcon comes with 2 engine upgrades).

After that, it would be helpful if you also stated in your thread looking for list advice what you actually got and if you are able to get something else (and budget aswell). That will help people to give the best advice they can give with what you actually got, otherwise they will give you the best advice if you had everything at your disposal.

Anyways, also if you have friends playing, you should ask them if they could lend you the upgrades required.

So my advice, tell us what you got.

Since the tournament is in a month, I assume that you have a lot of time for practice games. You'll probably find that you want to change up the list after testing things out. Just know that things will change, so perhaps instead of purchasing exactly the cards you want to run right away, just try the ships with proxied cards to play test it before going all out.

The lists seem solid for a first attempt. It will take serious practice to keep your wingmen ties in formation with the HLC shuttles. It's one of those plans that looks viable in theory but with asteroids (especially placed by your enemies) it may be more difficult than you think.

Currently I have the core game, phantom, z95, hawk, 2x a wing, tie advanced and an interceptor.

Alas not as much time to practice as I'd like as I'm playing in nationals for war machine which is fast approaching, also not sure how strong my local meta is for x wing. That said, the comments about lists changing and practice is well noted

If you can afford to buy a Firespray kit (which will come really handy). I also kind of disagree with changing lists if you want to practice to a tournament. Until you don't know how to fly ships, you won't really be able to tell if something is effective or not, and switching lists will slow it down in my experience.

Soontir Fel (27)
Push the Limit (3)
"Whisper" (32)
Veteran Instincts (1)
Advanced Cloaking Device (4)
"Night Beast" (15)
"Dark Curse" (16)
Or

Soontir Fel (27)
Push the Limit (3)
"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Gunner (5)
Advanced Cloaking Device (4)
Academy Pilot (12)
Academy Pilot (12)
Total: 98
Edited by DreadStar

Actually given what you already have I second running a Phantom + TIE/LN + Interceptor list. It is a combination of high maneuverability, agility, high PS and couple blockers.

Plus you don't have to buy any more ships.

If you really really want a space cow...I'd add one and keep the total cost of the ship plus upgrades at 25 or less.